🐛 Fix Leveling apply/unapply (#24188)
Co-authored-by: Scott Lahteine <github@thinkyhead.com>
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@ -74,16 +74,10 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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_report_leveling();
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planner.synchronize();
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if (planner.leveling_active) { // leveling from on to off
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// change unleveled current_position to physical current_position without moving steppers.
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planner.apply_leveling(current_position);
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planner.leveling_active = false; // disable only AFTER calling apply_leveling
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}
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else { // leveling from off to on
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planner.leveling_active = true; // enable BEFORE calling unapply_leveling, otherwise ignored
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// change physical current_position to unleveled current_position without moving steppers.
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planner.unapply_leveling(current_position);
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}
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// Get the corrected leveled / unleveled position
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planner.apply_modifiers(current_position); // Physical position with all modifiers
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planner.leveling_active ^= true; // Toggle leveling between apply and unapply
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planner.unapply_modifiers(current_position); // Logical position with modifiers removed
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sync_plan_position();
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_report_leveling();
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@ -74,14 +74,18 @@
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#endif
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#endif
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static void pre_g29_return(const bool retry, const bool did) {
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if (!retry) {
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TERN_(FULL_REPORT_TO_HOST_FEATURE, set_and_report_grblstate(M_IDLE, false));
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}
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if (did) {
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TERN_(HAS_DWIN_E3V2_BASIC, DWIN_LevelingDone());
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TERN_(EXTENSIBLE_UI, ExtUI::onLevelingDone());
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}
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}
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#define G29_RETURN(retry, did) do{ \
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if (TERN(G29_RETRY_AND_RECOVER, !retry, true)) { \
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TERN_(FULL_REPORT_TO_HOST_FEATURE, set_and_report_grblstate(M_IDLE, false)); \
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} \
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if (did) { \
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TERN_(HAS_DWIN_E3V2_BASIC, DWIN_LevelingDone()); \
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TERN_(EXTENSIBLE_UI, ExtUI::onLevelingDone()); \
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} \
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pre_g29_return(TERN0(G29_RETRY_AND_RECOVER, retry), did); \
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return TERN_(G29_RETRY_AND_RECOVER, retry); \
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}while(0)
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@ -326,8 +330,10 @@ G29_TYPE GcodeSuite::G29() {
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bedlevel.z_values[i][j] = rz;
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bedlevel.refresh_bed_level();
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TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(i, j, rz));
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set_bed_leveling_enabled(abl.reenable);
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if (abl.reenable) report_current_position();
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if (abl.reenable) {
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set_bed_leveling_enabled(true);
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report_current_position();
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}
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}
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G29_RETURN(false, false);
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} // parser.seen_test('W')
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@ -693,7 +699,7 @@ G29_TYPE GcodeSuite::G29() {
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#endif
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abl.reenable = false;
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abl.reenable = false; // Don't re-enable after modifying the mesh
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idle_no_sleep();
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} // inner
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@ -878,33 +884,28 @@ G29_TYPE GcodeSuite::G29() {
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current_position = converted;
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if (DEBUGGING(LEVELING)) DEBUG_POS("G29 corrected XYZ", current_position);
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abl.reenable = true;
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}
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// Auto Bed Leveling is complete! Enable if possible.
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if (abl.reenable) {
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planner.leveling_active = true;
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sync_plan_position();
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}
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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if (!abl.dryrun) {
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPGM("G29 uncorrected Z:", current_position.z);
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// Unapply the offset because it is going to be immediately applied
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// and cause compensation movement in Z
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current_position.z -= bedlevel.get_z_correction(current_position)
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TERN_(ENABLE_LEVELING_FADE_HEIGHT, * planner.fade_scaling_factor_for_z(current_position.z));
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPGM(" corrected Z:", current_position.z);
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}
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#endif // ABL_PLANAR
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// Auto Bed Leveling is complete! Enable if possible.
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planner.leveling_active = !abl.dryrun || abl.reenable;
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if (!abl.dryrun || abl.reenable) set_bed_leveling_enabled(true);
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#endif
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} // !isnan(abl.measured_z)
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// Restore state after probing
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if (!faux) restore_feedrate_and_scaling();
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// Sync the planner from the current_position
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if (planner.leveling_active) sync_plan_position();
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TERN_(HAS_BED_PROBE, probe.move_z_after_probing());
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#ifdef Z_PROBE_END_SCRIPT
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@ -1592,8 +1592,7 @@ void Planner::check_axes_activity() {
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}
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void Planner::unapply_leveling(xyz_pos_t &raw) {
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if (leveling_active) {
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if (!leveling_active) return;
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#if ABL_PLANAR
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@ -1605,18 +1604,23 @@ void Planner::check_axes_activity() {
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#elif HAS_MESH
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TERN_(MESH_BED_LEVELING, raw.z -= bedlevel.get_z_offset());
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const float z_correction = bedlevel.get_z_correction(raw),
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z_full_fade = DIFF_TERN(MESH_BED_LEVELING, raw.z, bedlevel.get_z_offset()),
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z_no_fade = z_full_fade - z_correction;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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const float fade_scaling_factor = fade_scaling_factor_for_z(raw.z);
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if (fade_scaling_factor) raw.z -= fade_scaling_factor * bedlevel.get_z_correction(raw);
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if (!z_fade_height || z_no_fade <= 0.0f) // Not fading or at bed level?
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raw.z = z_no_fade; // Unapply full mesh Z.
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else if (z_full_fade >= z_fade_height) // Above the fade height?
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raw.z = z_full_fade; // Nothing more to unapply.
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else // Within the fade zone?
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raw.z = z_no_fade / (1.0f - z_correction * inverse_z_fade_height); // Unapply the faded Z offset
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#else
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raw.z -= bedlevel.get_z_correction(raw);
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raw.z = z_no_fade;
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#endif
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#endif
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}
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}
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#endif // HAS_LEVELING
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