Consolidate Buzzer
This commit is contained in:
@@ -23,11 +23,14 @@
|
||||
#ifndef __BUZZER_H__
|
||||
#define __BUZZER_H__
|
||||
|
||||
#include "types.h"
|
||||
#include "circularqueue.h"
|
||||
#include "temperature.h"
|
||||
#include "../inc/MarlinConfig.h"
|
||||
|
||||
#include "MarlinConfig.h"
|
||||
// Make a buzzer and macro
|
||||
#if ENABLED(LCD_USE_I2C_BUZZER)
|
||||
// BUZZ() will be defined in ultralcd.h
|
||||
#elif PIN_EXISTS(BEEPER)
|
||||
|
||||
#include "circularqueue.h"
|
||||
|
||||
#define TONE_QUEUE_LENGTH 4
|
||||
|
||||
@@ -44,46 +47,44 @@ struct tone_t {
|
||||
* @brief Buzzer class
|
||||
*/
|
||||
class Buzzer {
|
||||
private:
|
||||
struct state_t {
|
||||
public:
|
||||
|
||||
typedef struct {
|
||||
tone_t tone;
|
||||
uint32_t endtime;
|
||||
} state;
|
||||
} state_t;
|
||||
|
||||
private:
|
||||
static state_t state;
|
||||
|
||||
protected:
|
||||
CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
|
||||
static CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
|
||||
|
||||
/**
|
||||
* @brief Inverts the sate of a digital PIN
|
||||
* @details This will invert the current state of an digital IO pin.
|
||||
*/
|
||||
void invert() {
|
||||
TOGGLE(BEEPER_PIN);
|
||||
}
|
||||
FORCE_INLINE static void invert() { TOGGLE(BEEPER_PIN); }
|
||||
|
||||
/**
|
||||
* @brief Turn off a digital PIN
|
||||
* @details Alias of digitalWrite(PIN, LOW) using FastIO
|
||||
*/
|
||||
void off() {
|
||||
WRITE(BEEPER_PIN, LOW);
|
||||
}
|
||||
FORCE_INLINE static void off() { WRITE(BEEPER_PIN, LOW); }
|
||||
|
||||
/**
|
||||
* @brief Turn on a digital PIN
|
||||
* @details Alias of digitalWrite(PIN, HIGH) using FastIO
|
||||
*/
|
||||
void on() {
|
||||
WRITE(BEEPER_PIN, HIGH);
|
||||
}
|
||||
FORCE_INLINE static void on() { WRITE(BEEPER_PIN, HIGH); }
|
||||
|
||||
/**
|
||||
* @brief Resets the state of the class
|
||||
* @details Brings the class state to a known one.
|
||||
*/
|
||||
void reset() {
|
||||
this->off();
|
||||
this->state.endtime = 0;
|
||||
inline static void reset() {
|
||||
off();
|
||||
state.endtime = 0;
|
||||
}
|
||||
|
||||
public:
|
||||
@@ -92,7 +93,7 @@ class Buzzer {
|
||||
*/
|
||||
Buzzer() {
|
||||
SET_OUTPUT(BEEPER_PIN);
|
||||
this->reset();
|
||||
reset();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -103,43 +104,24 @@ class Buzzer {
|
||||
* @param duration Duration of the tone in milliseconds
|
||||
* @param frequency Frequency of the tone in hertz
|
||||
*/
|
||||
void tone(const uint16_t &duration, const uint16_t &frequency = 0) {
|
||||
while (buffer.isFull()) {
|
||||
this->tick();
|
||||
thermalManager.manage_heater();
|
||||
}
|
||||
tone_t tone = { duration, frequency };
|
||||
this->buffer.enqueue(tone);
|
||||
}
|
||||
static void tone(const uint16_t duration, const uint16_t frequency=0);
|
||||
|
||||
/**
|
||||
* @brief Loop function
|
||||
* @brief Tick function
|
||||
* @details This function should be called at loop, it will take care of
|
||||
* playing the tones in the queue.
|
||||
*/
|
||||
virtual void tick() {
|
||||
const millis_t now = millis();
|
||||
|
||||
if (!this->state.endtime) {
|
||||
if (this->buffer.isEmpty()) return;
|
||||
|
||||
this->state.tone = this->buffer.dequeue();
|
||||
this->state.endtime = now + this->state.tone.duration;
|
||||
|
||||
if (this->state.tone.frequency > 0) {
|
||||
#if ENABLED(SPEAKER)
|
||||
CRITICAL_SECTION_START;
|
||||
::tone(BEEPER_PIN, this->state.tone.frequency, this->state.tone.duration);
|
||||
CRITICAL_SECTION_END;
|
||||
#else
|
||||
this->on();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (ELAPSED(now, this->state.endtime)) this->reset();
|
||||
}
|
||||
static void tick();
|
||||
};
|
||||
|
||||
extern Buzzer buzzer;
|
||||
// Provide a buzzer instance
|
||||
extern Buzzer buzzer;
|
||||
#define BUZZ(d,f) buzzer.tone(d, f)
|
||||
|
||||
#else // No buzz capability
|
||||
|
||||
#define BUZZ(d,f) NOOP
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user