Fix ExtUI + Archim compile, typos (#17825)
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@ -23,102 +23,4 @@
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#include "compat.h"
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// Define the display board used (see "ftdi_eve_boards.h" for definitions)
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//#define LCD_FTDI_VM800B35A // FTDI 3.5" 320x240 with FT800
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//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" 480x272
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//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" 480x272
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//#define LCD_HAOYU_FT810CB // Haoyu with 5" 800x480
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//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD User Interface
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// Leave the following commented out to use a board's default resolution.
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// If you have changed the LCD panel, you may override the resolution
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// below (see "ftdi_eve_resolutions.h" for definitions):
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//#define TOUCH_UI_320x240
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//#define TOUCH_UI_480x272
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//#define TOUCH_UI_800x480
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// Define the printer interface or pins used (see "ui_pin_mappings.h" for definitions):
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//#define CR10_TFT_PINMAP
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//#define AO_EXP1_DEPRECATED_PINMAP // UltraLCD EXP1 connector, old AlephObject's wiring
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//#define AO_EXP1_PINMAP // UltraLCD EXP1 connector, new AlephObject's wiring
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//#define AO_EXP2_PINMAP // UltraLCD EXP2 connector, new AlephObject's wiring
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//#define OTHER_PIN_LAYOUT
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// Otherwise. Define all the pins manually:
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#ifdef OTHER_PIN_LAYOUT
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// Select interfacing pins, the following pin specifiers are supported:
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//
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// ARDUINO_DIGITAL_1 - Arduino pin via digitalWrite/digitalRead
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// AVR_A1 - Fast AVR port access via PORTA/PINA/DDRA
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// 1 - When compiling Marlin, use Marlin pin IDs.
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// The pins for CS and MOD_RESET (PD) must be chosen.
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#define CLCD_MOD_RESET 9
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#define CLCD_SPI_CS 10
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// If using software SPI, specify pins for SCLK, MOSI, MISO
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//#define CLCD_USE_SOFT_SPI
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#ifdef CLCD_USE_SOFT_SPI
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#define CLCD_SOFT_SPI_MOSI 11
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#define CLCD_SOFT_SPI_MISO 12
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#define CLCD_SOFT_SPI_SCLK 13
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#endif
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#endif
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// Defines how to orient the display. An inverted (i.e. upside-down) display
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// is supported on the FT800. The FT810 or better also support a portrait
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// and mirrored orientation.
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//#define TOUCH_UI_INVERTED
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//#define TOUCH_UI_PORTRAIT
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//#define TOUCH_UI_MIRRORED
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// Enable UTF8 processing and rendering. Unsupported characters
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// will be shown as '?'.
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//#define TOUCH_UI_USE_UTF8
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#ifdef TOUCH_UI_USE_UTF8
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// Western accents support. These accented characters use
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// combined bitmaps and require relatively little storage.
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#define TOUCH_UI_UTF8_WESTERN_CHARSET
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#ifdef TOUCH_UI_UTF8_WESTERN_CHARSET
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// Additional character groups. These characters require
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// full bitmaps and take up considerable storage:
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//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
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//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
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//#define TOUCH_UI_UTF8_GERMANIC // ß
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//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
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//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
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//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
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//#define TOUCH_UI_UTF8_ORDINALS // º ª
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//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
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//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
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//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
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#endif
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#endif
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// When labels do not fit buttons, use smaller font
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//#define TOUCH_UI_FIT_TEXT
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// Enable support for selection of languages at run-time
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// (otherwise will use the value of LCD_LANGUAGE)
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//#define TOUCH_UI_LANGUAGE_MENU
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// Use a numeric passcode for "Parental lock".
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// This is a recommended for smaller displays.
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//#define TOUCH_UI_PASSCODE
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// The timeout (in ms) to return to the status screen from sub-menus
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//#define LCD_TIMEOUT_TO_STATUS 15000
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// Enable this to debug the event framework
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//#define TOUCH_UI_DEBUG
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// Enable the developer's menu and screens
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//#define DEVELOPER_SCREENS
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// Sets the SPI speed in Hz
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#define SPI_FREQUENCY 8000000 >> SPI_SPEED
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// Configure this display with options in Configuration_adv.h
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@ -29,7 +29,7 @@
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namespace FTDI {
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#ifndef CLCD_USE_SOFT_SPI
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#ifndef __AVR__
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#ifdef CLCD_SPI_BUS
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SPIClass EVE_SPI(CLCD_SPI_BUS);
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#endif
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SPISettings SPI::spi_settings(SPI_FREQUENCY, MSBFIRST, SPI_MODE0);
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@ -28,7 +28,7 @@
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namespace FTDI {
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#if defined(__AVR__) || defined(CLCD_USE_SOFT_SPI)
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#if !defined(CLCD_SPI_BUS) || defined(CLCD_USE_SOFT_SPI)
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#define SPI_OBJ ::SPI
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#else
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extern SPIClass EVE_SPI;
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@ -99,9 +99,8 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
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.enabled(ENABLED(SENSORLESS_HOMING))
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.tag(14).button( TMC_HOMING_THRS_POS, GET_TEXT_F(MSG_TMC_HOMING_THRS))
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.enabled(EITHER(HAS_MULTI_HOTEND, BLTOUCH))
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.tag(4) .button( OFFSETS_POS, GET_TEXT_F(TERN(HAS_MULTI_HOTEND, MSG_OFFSETS_MENU, MSG_RESET_BLTOUCH))
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.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR)
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)
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.tag(4) .button( OFFSETS_POS, GET_TEXT_F(TERN(HAS_MULTI_HOTEND, MSG_OFFSETS_MENU, MSG_RESET_BLTOUCH)))
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.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR))
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.tag(11).button( FILAMENT_POS, GET_TEXT_F(MSG_FILAMENT))
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.tag(12).button( ENDSTOPS_POS, GET_TEXT_F(MSG_LCD_ENDSTOPS))
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.tag(15).button( DISPLAY_POS, GET_TEXT_F(MSG_DISPLAY_MENU))
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@ -109,7 +108,7 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
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.tag(10).button( RESTORE_DEFAULTS_POS, GET_TEXT_F(MSG_RESTORE_DEFAULTS))
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.tag(5) .button( VELOCITY_POS, GET_TEXT_F(MSG_VELOCITY))
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.tag(6) .button( ACCELERATION_POS, GET_TEXT_F(MSG_ACCELERATION))
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.tag(7) .button( JERK_POS, GET_TEXT_F(TERN(HAS_JUNCTION_DEVIATION, MSG_JUNCTION_DEVIATION, MSG_JERK))
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.tag(7) .button( JERK_POS, GET_TEXT_F(TERN(HAS_JUNCTION_DEVIATION, MSG_JUNCTION_DEVIATION, MSG_JERK)))
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.enabled(ENABLED(BACKLASH_GCODE))
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.tag(8).button( BACKLASH_POS, GET_TEXT_F(MSG_BACKLASH))
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.colors(action_btn)
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@ -72,7 +72,7 @@ void TuneMenu::onRedraw(draw_mode_t what) {
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.enabled(EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR))
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.tag(9).button( FILAMENT_POS, GET_TEXT_F(MSG_FILAMENT))
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.enabled(EITHER(HAS_BED_PROBE, BABYSTEPPING))
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.tag(4).button( NUDGE_NOZ_POS, GET_TEXT_F(TERN(BABYSTEPPING, MSG_NUDGE_NOZZLE, MSG_ZPROBE_ZOFFSET))
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.tag(4).button( NUDGE_NOZ_POS, GET_TEXT_F(TERN(BABYSTEPPING, MSG_NUDGE_NOZZLE, MSG_ZPROBE_ZOFFSET)))
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.tag(5).button( SPEED_POS, GET_TEXT_F(MSG_PRINT_SPEED))
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.tag(isPrintingFromMediaPaused() ? 7 : 6)
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.enabled(TERN0(SDSUPPORT, isPrintingFromMedia()))
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@ -106,6 +106,7 @@ namespace ExtUI {
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// whether successful or not.
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}
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#if HAS_MESH
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void onMeshUpdate(const int8_t xpos, const int8_t ypos, const float zval) {
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// Called when any mesh points are updated
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}
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@ -113,6 +114,7 @@ namespace ExtUI {
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void onMeshUpdate(const int8_t xpos, const int8_t ypos, const ExtUI::probe_state_t state) {
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// Called to indicate a special condition
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}
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#endif
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#if ENABLED(POWER_LOSS_RECOVERY)
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void onPowerLossResume() {
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