Fix G2/G3 rounding error (#15507)
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						 Scott Lahteine
						Scott Lahteine
					
				
			
			
				
	
			
			
			
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			| @@ -285,12 +285,13 @@ void GcodeSuite::G2_G3(const bool clockwise) { | ||||
|       if (r) { | ||||
|         const xy_pos_t p1 = current_position, p2 = destination; | ||||
|         if (p1 != p2) { | ||||
|           const xy_pos_t d = p2 - p1, m = (p1 + p2) * 0.5f;   // XY distance and midpoint | ||||
|           const float e = clockwise ^ (r < 0) ? -1 : 1,       // clockwise -1/1, counterclockwise 1/-1 | ||||
|                       len = d.magnitude(),                    // Total move length | ||||
|                       h = SQRT((r - d * 0.5f) * (r + d * 0.5f)); // Distance to the arc pivot-point | ||||
|           const xy_pos_t s = { d.x, -d.y };                   // Inverse Slope of the perpendicular bisector | ||||
|           arc_offset = m + s * RECIPROCAL(len) * e * h - p1;  // The calculated offset | ||||
|           const xy_pos_t d2 = (p2 - p1) * 0.5f;          // XY vector to midpoint of move from current | ||||
|           const float e = clockwise ^ (r < 0) ? -1 : 1,  // clockwise -1/1, counterclockwise 1/-1 | ||||
|                       len = d2.magnitude(),              // Distance to mid-point of move from current | ||||
|                       h2 = (r - len) * (r + len),        // factored to reduce rounding error | ||||
|                       h = (h2 >= 0) ? SQRT(h2) : 0.0f;   // Distance to the arc pivot-point from midpoint | ||||
|           const xy_pos_t s = { -d2.y, d2.x } / len;      // Unit vector along perpendicular bisector | ||||
|           arc_offset = d2 + s * e * h;                   // The calculated offset (mid-point if |r| <= len) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   | ||||
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