Include probe offset for moving "close to the bed"
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@ -2162,9 +2162,14 @@ static void clean_up_after_endstop_or_probe_move() {
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// move up by the bump distance
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// move up by the bump distance
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do_blocking_move_to_z(current_position[Z_AXIS] + home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST));
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do_blocking_move_to_z(current_position[Z_AXIS] + home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST));
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#else
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#else
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// move fast, close to the bed
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// move fast, close to the bed
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do_blocking_move_to_z(home_bump_mm(Z_AXIS), MMM_TO_MMS(Z_PROBE_SPEED_FAST));
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float z = LOGICAL_Z_POSITION(home_bump_mm(Z_AXIS));
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if (zprobe_zoffset < 0) z -= zprobe_zoffset;
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do_blocking_move_to_z(z, MMM_TO_MMS(Z_PROBE_SPEED_FAST));
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#endif
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#endif
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// move down slowly to find bed
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// move down slowly to find bed
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