Clean up Touch pins. Better up/down touch response. (#14900)
This commit is contained in:
committed by
Scott Lahteine
parent
8cc0b4bf5e
commit
d2d71caa3b
@ -764,12 +764,42 @@ void MarlinUI::update() {
|
||||
|
||||
// If the action button is pressed...
|
||||
static bool wait_for_unclick; // = 0
|
||||
if (!external_control && button_pressed()) {
|
||||
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
|
||||
wait_for_user = false; // - Any click clears wait for user
|
||||
quick_feedback(); // - Always make a click sound
|
||||
if (touch_buttons) {
|
||||
if (buttons & EN_C) {
|
||||
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
|
||||
wait_for_user = false; // - Any click clears wait for user
|
||||
quick_feedback(); // - Always make a click sound
|
||||
}
|
||||
}
|
||||
else if (buttons & (EN_A | EN_B)) { // Ignore the encoder if clicked, to prevent "slippage"
|
||||
const millis_t ms = millis();
|
||||
if (ELAPSED(ms, next_button_update_ms)) {
|
||||
next_button_update_ms = ms + 50;
|
||||
encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP);
|
||||
if (buttons & EN_A) encoderDiff *= -1;
|
||||
if (!wait_for_unclick) {
|
||||
next_button_update_ms += 250;
|
||||
#if HAS_BUZZER
|
||||
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
||||
#endif
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
//
|
||||
// Integrated LCD click handling via button_pressed()
|
||||
//
|
||||
if (!external_control && button_pressed()) {
|
||||
if (!wait_for_unclick) { // If not waiting for a debounce release:
|
||||
wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
|
||||
lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
|
||||
wait_for_user = false; // - Any click clears wait for user
|
||||
quick_feedback(); // - Always make a click sound
|
||||
}
|
||||
}
|
||||
}
|
||||
else wait_for_unclick = false;
|
||||
@ -784,7 +814,9 @@ void MarlinUI::update() {
|
||||
#endif // HAS_LCD_MENU
|
||||
|
||||
#if ENABLED(INIT_SDCARD_ON_BOOT)
|
||||
|
||||
//
|
||||
// SPI SD Card detection (and first card init when the LCD is present)
|
||||
//
|
||||
const uint8_t sd_status = (uint8_t)IS_SD_INSERTED();
|
||||
if (sd_status != lcd_sd_status && detected()) {
|
||||
|
||||
|
@ -151,7 +151,7 @@
|
||||
|
||||
#define BUTTON_PRESSED(BN) !READ(BTN_## BN)
|
||||
|
||||
#if BUTTON_EXISTS(ENC)
|
||||
#if BUTTON_EXISTS(ENC) || ENABLED(TOUCH_BUTTONS)
|
||||
#define BLEN_C 2
|
||||
#define EN_C _BV(BLEN_C)
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user