Cleanup file formatting

This commit is contained in:
Scott Lahteine
2015-09-11 19:52:21 -07:00
committed by Richard Wackerbarth
parent 7ac7ddbf20
commit cffb2d457e
11 changed files with 24 additions and 24 deletions

View File

@ -8,16 +8,16 @@
#ifndef LANGUAGE_TEST_H
#define LANGUAGE_TEST_H
// Select ONE of the following Mappers.
// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
// Select ONE of the following Mappers.
// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
// into an array with 128 cells, where they'll find the place of the symbol of the font in use.
//
// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
// If such a symbol appears it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
// "\xxx" symbols. All Symbols are only one byte long.
// b.) For Unicoded Language_xx.h files (currently ru, de and kana_utf8 ) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
// and D1.
// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
// I hope the pages E282 and E283 are sufficient to write katakana.
@ -124,14 +124,14 @@
#define MSG_COOLDOWN STRG_C3_9
#define MSG_SWITCH_PS_OFF STRG_C3_a
#define MSG_MOVE_AXIS STRG_C3_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
@ -159,14 +159,14 @@
#define MSG_COOLDOWN STRG_D1_9
#define MSG_SWITCH_PS_OFF STRG_D1_a
#define MSG_MOVE_AXIS STRG_D1_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a
@ -194,14 +194,14 @@
#define MSG_COOLDOWN STRG_E383_9
#define MSG_SWITCH_PS_OFF STRG_E383_a
#define MSG_MOVE_AXIS STRG_E383_b
#define MSG_MAIN STRG_OKTAL_2
#define MSG_TEMPERATURE STRG_OKTAL_3
#define MSG_MOTION STRG_OKTAL_4
#define MSG_VOLUMETRIC STRG_OKTAL_5
#define MSG_CONTRAST STRG_OKTAL_6
#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7
#define MSG_NOZZLE STRG_OKTAL_8
#define MSG_FAN_SPEED STRG_OKTAL_9
#define MSG_AUTOTEMP STRG_OKTAL_a