Fix Marlin splash screen logic (#13646)
This commit is contained in:
		| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -970,6 +970,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -971,6 +971,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -962,6 +962,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -970,6 +970,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -970,6 +970,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -967,6 +967,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -963,6 +963,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -979,6 +979,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -964,6 +964,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -965,6 +965,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -966,6 +966,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
| @@ -967,6 +967,7 @@ | ||||
|   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap | ||||
|   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames | ||||
|   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar | ||||
|   //#define BOOT_MARLIN_LOGO_SMALL    // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) | ||||
|  | ||||
|   // Frivolous Game Options | ||||
|   //#define MARLIN_BRICKOUT | ||||
|   | ||||
		Reference in New Issue
	
	Block a user