Fix Marlin splash screen logic (#13646)
This commit is contained in:
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -970,6 +970,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -971,6 +971,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -962,6 +962,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -970,6 +970,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -970,6 +970,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -967,6 +967,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -963,6 +963,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -979,6 +979,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -964,6 +964,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -965,6 +965,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -966,6 +966,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
@ -967,6 +967,7 @@
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
|
||||
|
||||
// Frivolous Game Options
|
||||
//#define MARLIN_BRICKOUT
|
||||
|
Reference in New Issue
Block a user