MBL: cel => cell
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@ -7386,10 +7386,10 @@ void mesh_buffer_line(float x, float y, float z, const float e, float feed_rate,
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set_current_to_destination();
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return;
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}
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int pcx = mbl.cel_index_x(current_position[X_AXIS] - home_offset[X_AXIS]);
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int pcy = mbl.cel_index_y(current_position[Y_AXIS] - home_offset[Y_AXIS]);
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int cx = mbl.cel_index_x(x - home_offset[X_AXIS]);
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int cy = mbl.cel_index_y(y - home_offset[Y_AXIS]);
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int pcx = mbl.cell_index_x(current_position[X_AXIS] - home_offset[X_AXIS]);
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int pcy = mbl.cell_index_y(current_position[Y_AXIS] - home_offset[Y_AXIS]);
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int cx = mbl.cell_index_x(x - home_offset[X_AXIS]);
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int cy = mbl.cell_index_y(y - home_offset[Y_AXIS]);
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NOMORE(pcx, MESH_NUM_X_POINTS - 2);
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NOMORE(pcy, MESH_NUM_Y_POINTS - 2);
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NOMORE(cx, MESH_NUM_X_POINTS - 2);
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