Fix some DGUS bugs
- No action on first click of the move button
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@ -443,6 +443,7 @@ void DGUSScreenVariableHandler::DGUSLCD_SendHeaterStatusToDisplay(DGUS_VP_Variab
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void DGUSScreenVariableHandler::SDCardInserted() {
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top_file = 0;
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filelist.refresh();
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auto cs = ScreenHandler.getCurrentScreen();
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if (cs == DGUSLCD_SCREEN_MAIN || cs == DGUSLCD_SCREEN_STATUS)
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ScreenHandler.GotoScreen(DGUSLCD_SCREEN_SDFILELIST);
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@ -614,8 +615,10 @@ void DGUSScreenVariableHandler::HandleManualMove(DGUS_VP_Variable &var, void *va
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int16_t movevalue = swap16(*(uint16_t*)val_ptr);
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#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
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const uint16_t choice = *(uint16_t*)var.memadr;
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movevalue = movevalue > 0 ? choice : -choice;
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if (movevalue) {
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const uint16_t choice = *(uint16_t*)var.memadr;
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movevalue = movevalue < 0 ? -choice : choice;
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}
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#endif
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char axiscode;
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unsigned int speed = 1500; //FIXME: get default feedrate for manual moves, dont hardcode.
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@ -37,7 +37,7 @@
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#include "../../../../ultralcd.h"
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#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
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uint16_t distanceToMove = 0.1;
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uint16_t distanceToMove = 10;
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#endif
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const uint16_t VPList_Boot[] PROGMEM = {
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@ -37,7 +37,7 @@
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#include "../../../../ultralcd.h"
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#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
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uint16_t distanceToMove = 0.1;
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uint16_t distanceToMove = 10;
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#endif
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const uint16_t VPList_Boot[] PROGMEM = {
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@ -36,7 +36,7 @@
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#include "../../../../ultralcd.h"
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#if ENABLED(DGUS_UI_MOVE_DIS_OPTION)
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uint16_t distanceToMove = 0.1;
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uint16_t distanceToMove = 10;
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#endif
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const uint16_t VPList_Boot[] PROGMEM = {
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