Move fade_scaling_factor_for_z to Planner
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@ -367,31 +367,6 @@ class unified_bed_leveling {
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return z0;
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}
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/**
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* This function sets the Z leveling fade factor based on the given Z height,
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* only re-calculating when necessary.
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*
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* Returns 1.0 if planner.z_fade_height is 0.0.
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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static inline float fade_scaling_factor_for_z(const float &lz) {
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if (planner.z_fade_height == 0.0) return 1.0;
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static float fade_scaling_factor = 1.0;
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const float rz = RAW_Z_POSITION(lz);
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if (last_specified_z != rz) {
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last_specified_z = rz;
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fade_scaling_factor =
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rz < planner.z_fade_height
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? 1.0 - (rz * planner.inverse_z_fade_height)
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: 0.0;
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}
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return fade_scaling_factor;
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}
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#else
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FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; }
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#endif
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FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
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return i < GRID_MAX_POINTS_X ? pgm_read_float(&_mesh_index_to_xpos[i]) : UBL_MESH_MIN_X + i * (MESH_X_DIST);
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}
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