Organize ubl.h defines by the files they serve
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Marlin/ubl.h
28
Marlin/ubl.h
@ -40,29 +40,38 @@
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float distance; // When populated, the distance from the search location
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float distance; // When populated, the distance from the search location
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} mesh_index_pair;
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} mesh_index_pair;
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// ubl.cpp
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void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
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void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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// ubl_motion.cpp
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void debug_current_and_destination(const char * const title);
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void ubl_line_to_destination(const float&, uint8_t);
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// ubl_G29.cpp
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enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
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enum MeshPointType { INVALID, REAL, SET_IN_BITMAP };
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void dump(char * const str, const float &f);
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void dump(char * const str, const float &f);
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bool ubl_lcd_clicked();
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void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
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void probe_entire_mesh(const float&, const float&, const bool, const bool, const bool);
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void debug_current_and_destination(const char * const title);
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void ubl_line_to_destination(const float&, uint8_t);
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void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
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void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
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float measure_business_card_thickness(const float&);
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float measure_business_card_thickness(const float&);
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mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
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mesh_index_pair find_closest_mesh_point_of_type(const MeshPointType, const float&, const float&, const bool, unsigned int[16], bool);
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void shift_mesh_height();
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void shift_mesh_height();
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void fine_tune_mesh(const float&, const float&, const bool);
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bool g29_parameter_parsing();
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bool g29_parameter_parsing();
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void g29_what_command();
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void g29_what_command();
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void g29_eeprom_dump();
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void g29_eeprom_dump();
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void g29_compare_current_mesh_to_stored_mesh();
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void g29_compare_current_mesh_to_stored_mesh();
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void fine_tune_mesh(const float&, const float&, const bool);
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void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y);
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// External references
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void bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y);
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char *ftostr43sign(const float&, char);
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char *ftostr43sign(const float&, char);
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bool ubl_lcd_clicked();
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void home_all_axes();
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void home_all_axes();
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void gcode_G26();
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void gcode_G26();
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void gcode_G29();
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void gcode_G29();
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@ -75,7 +84,6 @@
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void lcd_quick_feedback();
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void lcd_quick_feedback();
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#endif
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#endif
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#define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
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#define MESH_X_DIST (float(UBL_MESH_MAX_X - (UBL_MESH_MIN_X)) / float(GRID_MAX_POINTS_X - 1))
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#define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
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#define MESH_Y_DIST (float(UBL_MESH_MAX_Y - (UBL_MESH_MIN_Y)) / float(GRID_MAX_POINTS_Y - 1))
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