Move scaled TFT / touch defines (#18915)
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										248
									
								
								Marlin/src/lcd/touch/xpt2046.cpp
									
									
									
									
									
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										248
									
								
								Marlin/src/lcd/touch/xpt2046.cpp
									
									
									
									
									
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/**
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 * Marlin 3D Printer Firmware
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 * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 */
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#include "../../inc/MarlinConfig.h"
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#if HAS_TOUCH_XPT2046
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#include "xpt2046.h"
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#include "../scaled_tft.h"
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#ifndef XPT2046_Z1_THRESHOLD
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  #define XPT2046_Z1_THRESHOLD 10
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#endif
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/**
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 * Draw and Touch processing
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 *
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 *      LCD_PIXEL_WIDTH/HEIGHT (128x64) is the (emulated DOGM) Pixel Drawing resolution.
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 *   TOUCH_SENSOR_WIDTH/HEIGHT (320x240) is the Touch Area resolution.
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 * LCD_FULL_PIXEL_WIDTH/HEIGHT (320x240 or 480x320) is the Actual (FSMC) Display resolution.
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 *
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 *  - All native (u8g) drawing is done in LCD_PIXEL_* (128x64)
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 *  - The DOGM pixels are is upscaled 2-3x (as needed) for display.
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 *  - Touch coordinates use TOUCH_SENSOR_* resolution and are converted to
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 *    click and scroll-wheel events (emulating of a common DOGM display).
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 *
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 *  TOUCH_SCREEN resolution exists to fit our calibration values. The original touch code was made
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 *  and originally calibrated for 320x240. If you decide to change the resolution of the touch code,
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 *  new calibration values will be needed.
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 *
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 *  The Marlin menus are drawn scaled in the upper region of the screen. The bottom region (in a
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 *  fixed location in TOUCH_SCREEN* coordinate space) is used for 4 general-purpose buttons to
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 *  navigate and select menu items. Both regions are touchable.
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 *
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 * The Marlin screen touchable area starts at LCD_PIXEL_OFFSET_X/Y (translated to SCREEN_START_LEFT/TOP)
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 * and spans LCD_PIXEL_WIDTH/HEIGHT (scaled to SCREEN_WIDTH/HEIGHT).
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 */
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// Coordinates in terms of touch area
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#define BUTTON_AREA_TOP 175
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#define BUTTON_AREA_BOT 234
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// Touch sensor resolution independent of display resolution
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#define TOUCH_SENSOR_WIDTH  320
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#define TOUCH_SENSOR_HEIGHT 240
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#define SCREEN_WIDTH_PCT(X) ((X) * (TOUCH_SENSOR_WIDTH) / (LCD_FULL_PIXEL_WIDTH))
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#define SCREEN_HEIGHT_PCT(Y) ((Y) * (TOUCH_SENSOR_HEIGHT) / (LCD_FULL_PIXEL_HEIGHT))
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#define SCREEN_START_LEFT SCREEN_WIDTH_PCT(LCD_PIXEL_OFFSET_X)
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#define SCREEN_START_TOP  SCREEN_HEIGHT_PCT(LCD_PIXEL_OFFSET_Y)
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#define SCREEN_WIDTH      SCREEN_WIDTH_PCT((LCD_PIXEL_WIDTH) * (FSMC_UPSCALE))
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#define SCREEN_HEIGHT     SCREEN_HEIGHT_PCT((LCD_PIXEL_HEIGHT) * (FSMC_UPSCALE))
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#define TOUCHABLE_X_WIDTH  SCREEN_WIDTH
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#define TOUCHABLE_Y_HEIGHT SCREEN_HEIGHT
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#ifndef TOUCH_INT_PIN
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  #define TOUCH_INT_PIN  -1
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#endif
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#ifndef TOUCH_MISO_PIN
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  #define TOUCH_MISO_PIN MISO_PIN
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#endif
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#ifndef TOUCH_MOSI_PIN
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  #define TOUCH_MOSI_PIN MOSI_PIN
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#endif
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#ifndef TOUCH_SCK_PIN
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  #define TOUCH_SCK_PIN  SCK_PIN
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#endif
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#ifndef TOUCH_CS_PIN
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  #define TOUCH_CS_PIN   CS_PIN
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#endif
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XPT2046 touch;
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void XPT2046::init() {
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  SET_INPUT(TOUCH_MISO_PIN);
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  SET_OUTPUT(TOUCH_MOSI_PIN);
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  SET_OUTPUT(TOUCH_SCK_PIN);
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  OUT_WRITE(TOUCH_CS_PIN, HIGH);
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  #if PIN_EXISTS(TOUCH_INT)
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    // Optional Pendrive interrupt pin
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    SET_INPUT(TOUCH_INT_PIN);
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  #endif
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  // Read once to enable pendrive status pin
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  getInTouch(XPT2046_X);
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}
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#include "../../lcd/ultralcd.h" // For EN_C bit mask
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uint8_t XPT2046::read_buttons() {
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  #ifdef HAS_SPI_LCD
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    int16_t tsoffsets[4] = { 0 };
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    if (tsoffsets[0] + tsoffsets[1] == 0) {
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      // Not yet set, so use defines as fallback...
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      tsoffsets[0] = XPT2046_X_CALIBRATION;
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      tsoffsets[1] = XPT2046_X_OFFSET;
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      tsoffsets[2] = XPT2046_Y_CALIBRATION;
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      tsoffsets[3] = XPT2046_Y_OFFSET;
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    }
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    // We rely on XPT2046 compatible mode to ADS7843, hence no Z1 and Z2 measurements possible.
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    if (!isTouched()) return 0;
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    uint16_t x = uint16_t(((uint32_t(getInTouch(XPT2046_X))) * tsoffsets[0]) >> 16) + tsoffsets[1],
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             y = uint16_t(((uint32_t(getInTouch(XPT2046_Y))) * tsoffsets[2]) >> 16) + tsoffsets[3];
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    if (!isTouched()) return 0; // Fingers must still be on the TS for a valid read.
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    #if ENABLED(GRAPHICAL_TFT_ROTATE_180)
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      x = TOUCH_SENSOR_WIDTH - x;
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      y = TOUCH_SENSOR_HEIGHT - y;
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    #endif
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    // Touch within the button area simulates an encoder button
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    if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT)
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      return WITHIN(x,  14,  77) ? EN_D
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          : WITHIN(x,  90, 153) ? EN_A
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          : WITHIN(x, 166, 229) ? EN_B
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          : WITHIN(x, 242, 305) ? EN_C
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          : 0;
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    if (x > TOUCH_SENSOR_WIDTH || !WITHIN(y, SCREEN_START_TOP, SCREEN_START_TOP + SCREEN_HEIGHT)) return 0;
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    // Column and row above BUTTON_AREA_TOP
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    int8_t col = (x - (SCREEN_START_LEFT)) * (LCD_WIDTH) / (TOUCHABLE_X_WIDTH),
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           row = (y - (SCREEN_START_TOP)) * (LCD_HEIGHT) / (TOUCHABLE_Y_HEIGHT);
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    // Send the touch to the UI (which will simulate the encoder wheel)
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    MarlinUI::screen_click(row, col, x, y);
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  #endif
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  return 0;
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}
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bool XPT2046::isTouched() {
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  return (
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    #if PIN_EXISTS(TOUCH_INT)
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      READ(TOUCH_INT_PIN) != HIGH
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    #else
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      getInTouch(XPT2046_Z1) >= XPT2046_Z1_THRESHOLD
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    #endif
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  );
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}
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#if ENABLED(TOUCH_BUTTONS_HW_SPI)
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  #include <SPI.h>
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  static void touch_spi_init(uint8_t spiRate) {
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    /**
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     * STM32F1 APB2 = 72MHz, APB1 = 36MHz, max SPI speed of this MCU if 18Mhz
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     * STM32F1 has 3 SPI ports, SPI1 in APB2, SPI2/SPI3 in APB1
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     * so the minimum prescale of SPI1 is DIV4, SPI2/SPI3 is DIV2
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     */
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    uint8_t clock;
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    switch (spiRate) {
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      case SPI_FULL_SPEED:    clock = SPI_CLOCK_DIV4;  break;
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      case SPI_HALF_SPEED:    clock = SPI_CLOCK_DIV4; break;
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      case SPI_QUARTER_SPEED: clock = SPI_CLOCK_DIV8; break;
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      case SPI_EIGHTH_SPEED:  clock = SPI_CLOCK_DIV16; break;
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      case SPI_SPEED_5:       clock = SPI_CLOCK_DIV32; break;
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      case SPI_SPEED_6:       clock = SPI_CLOCK_DIV64; break;
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      default:                clock = SPI_CLOCK_DIV2;        // Default from the SPI library
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    }
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    SPI.setModule(TOUCH_BUTTONS_HW_SPI_DEVICE);
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    SPI.begin();
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    SPI.setClockDivider(clock);
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    SPI.setBitOrder(MSBFIRST);
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    SPI.setDataMode(SPI_MODE0);
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  }
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#endif // TOUCH_BUTTONS_HW_SPI
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uint16_t XPT2046::getInTouch(const XPTCoordinate coordinate) {
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  uint16_t data[3];
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  const uint8_t coord = uint8_t(coordinate) | XPT2046_CONTROL | XPT2046_DFR_MODE;
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  #if ENABLED(TOUCH_BUTTONS_HW_SPI)
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    touch_spi_init(SPI_SPEED_6);
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    for (uint16_t i = 0; i < 3; i++) {
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      OUT_WRITE(TOUCH_CS_PIN, LOW);
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      SPI.transfer(coord);
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      data[i] = (((SPI.transfer(0xFF) << 8) | SPI.transfer(0xFF)) >> 3) & 0x0FFF;
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      WRITE(TOUCH_CS_PIN, HIGH);
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    }
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  #else // !TOUCH_BUTTONS_HW_SPI
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    OUT_WRITE(TOUCH_CS_PIN, LOW);
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    for (uint16_t i = 0; i < 3; i++) {
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      for (uint8_t j = 0x80; j; j >>= 1) {
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        WRITE(TOUCH_SCK_PIN, LOW);
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        WRITE(TOUCH_MOSI_PIN, bool(coord & j));
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        WRITE(TOUCH_SCK_PIN, HIGH);
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      }
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      data[i] = 0;
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      for (uint16_t j = 0x8000; j; j >>= 1) {
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        WRITE(TOUCH_SCK_PIN, LOW);
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        if (READ(TOUCH_MISO_PIN)) data[i] |= j;
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        WRITE(TOUCH_SCK_PIN, HIGH);
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      }
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      WRITE(TOUCH_SCK_PIN, LOW);
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      data[i] >>= 4;
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    }
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    WRITE(TOUCH_CS_PIN, HIGH);
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  #endif // !TOUCH_BUTTONS_HW_SPI
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  uint16_t delta01 = _MAX(data[0], data[1]) - _MIN(data[0], data[1]),
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           delta02 = _MAX(data[0], data[2]) - _MIN(data[0], data[2]),
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           delta12 = _MAX(data[1], data[2]) - _MIN(data[1], data[2]);
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  if (delta01 <= delta02 && delta01 <= delta12)
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    return (data[0] + data[1]) >> 1;
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  if (delta02 <= delta12)
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    return (data[0] + data[2]) >> 1;
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  return (data[1] + data[2]) >> 1;
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}
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bool XPT2046::getTouchPoint(uint16_t &x, uint16_t &y) {
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  if (isTouched()) {
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    x = getInTouch(XPT2046_X);
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    y = getInTouch(XPT2046_Y);
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  }
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  return isTouched();
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}
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#endif // HAS_TOUCH_XPT2046
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										49
									
								
								Marlin/src/lcd/touch/xpt2046.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								Marlin/src/lcd/touch/xpt2046.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,49 @@
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/**
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 * Marlin 3D Printer Firmware
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		||||
 * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
 | 
			
		||||
 *
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		||||
 * This program is free software: you can redistribute it and/or modify
 | 
			
		||||
 * it under the terms of the GNU General Public License as published by
 | 
			
		||||
 * the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
 * (at your option) any later version.
 | 
			
		||||
 *
 | 
			
		||||
 * This program is distributed in the hope that it will be useful,
 | 
			
		||||
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
 * GNU General Public License for more details.
 | 
			
		||||
 *
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		||||
 * You should have received a copy of the GNU General Public License
 | 
			
		||||
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
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 *
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 */
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#pragma once
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#include <stdint.h>
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// Relies on XPT2046-compatible mode of ADS7843,
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// hence no Z1 / Z2 measurements are possible.
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#define XPT2046_DFR_MODE 0x00
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#define XPT2046_SER_MODE 0x04
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#define XPT2046_CONTROL  0x80
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enum XPTCoordinate : uint8_t {
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  XPT2046_X  = 0x10,
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  XPT2046_Y  = 0x50,
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  XPT2046_Z1 = 0x30,
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  XPT2046_Z2 = 0x40
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};
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class XPT2046 {
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public:
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  static void init();
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  static uint8_t read_buttons();
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  bool getTouchPoint(uint16_t &x, uint16_t &y);
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  static bool isTouched();
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  inline void waitForRelease() { while (isTouched()) { /* nada */ } }
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  inline void waitForTouch(uint16_t &x, uint16_t &y) { while (!getTouchPoint(x, y)) { /* nada */ } }
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private:
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  static uint16_t getInTouch(const XPTCoordinate coordinate);
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};
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extern XPT2046 touch;
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