Encoder direction: Wrangle, Revert select screen change (#14628)
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@@ -56,7 +56,6 @@ void MarlinGame::draw_game_over() {
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void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
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score = 0;
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game_state = init_state;
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ui.encoder_direction_normal();
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ui.goto_screen(screen);
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ui.defer_status_screen();
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}
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