Apply const float & more
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@ -51,10 +51,10 @@
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extern uint8_t code_value_byte();
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extern bool code_value_bool();
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extern bool code_has_value();
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extern float probe_pt(float x, float y, bool, int);
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extern float probe_pt(const float &x, const float &y, bool, int);
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extern bool set_probe_deployed(bool);
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void smart_fill_mesh();
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void smart_fill_wlsf(float);
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void smart_fill_wlsf(const float &);
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float measure_business_card_thickness(float &in_height);
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void manually_probe_remaining_mesh(const float&, const float&, const float&, const float&, const bool);
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@ -531,7 +531,7 @@
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}
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} else {
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const float cvf = code_value_float();
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switch( (int)truncf( cvf * 10.0 ) - 30 ) { // 3.1 -> 1
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switch((int)truncf(cvf * 10.0) - 30) { // 3.1 -> 1
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#if ENABLED(UBL_G29_P31)
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case 1: {
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@ -541,9 +541,9 @@
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// P3.12 100X distance weighting
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// P3.13 1000X distance weighting, approaches simple average of nearest points
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const float weight_power = (cvf - 3.10) * 100.0; // 3.12345 -> 2.345
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const float weight_factor = weight_power ? pow( 10.0, weight_power ) : 0;
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smart_fill_wlsf( weight_factor );
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const float weight_power = (cvf - 3.10) * 100.0, // 3.12345 -> 2.345
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weight_factor = weight_power ? pow(10.0, weight_power) : 0;
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smart_fill_wlsf(weight_factor);
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}
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break;
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#endif
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