Use const parameters instead of static casting
Alternative fix to #3149
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@@ -516,7 +516,7 @@ void lcd_set_home_offsets() {
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babystepsTodo[axis] += distance;
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#endif
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(msg, (char*)"");
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if (lcdDrawUpdate) lcd_implementation_drawedit(msg, PSTR(""));
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if (LCD_CLICKED) lcd_goto_previous_menu();
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}
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@@ -1715,7 +1715,7 @@ void lcd_init() {
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#endif
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}
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int lcd_strlen(char* s) {
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int lcd_strlen(const char* s) {
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int i = 0, j = 0;
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while (s[i]) {
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if ((s[i] & 0xc0) != 0x80) j++;
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@@ -2397,7 +2397,7 @@ char* ftostr52(const float& x) {
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* MBL Move to mesh starting point
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*/
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static void _lcd_level_bed_homing() {
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR("XYZ"), (char*)"Homing");
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR("XYZ"), PSTR("Homing"));
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if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]) {
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
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