🐛 Spellcheck comments (#22496)

codespell -q 3 --builtin=clear,rare,informal,code -S ./Marlin/src/lcd/language -L alo,amin,endcode,stdio,uint
This commit is contained in:
luzpaz
2021-08-03 20:02:34 -04:00
committed by Scott Lahteine
parent 8385be25cd
commit c612b56bc1
135 changed files with 186 additions and 186 deletions

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@ -24,7 +24,7 @@
#include <stdint.h>
/**
* DiskIO Interace
* DiskIO Interface
*
* Interface for low level disk io
*/

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@ -114,7 +114,7 @@ typedef MAX3421e<P10, P9> MAX3421E; // Official Arduinos (UNO, Duemilanove, Mega
#define USB_NUMDEVICES 16 //number of USB devices
//#define HUB_MAX_HUBS 7 // maximum number of hubs that can be attached to the host controller
#define HUB_PORT_RESET_DELAY 20 // hub port reset delay 10 ms recomended, can be up to 20 ms
#define HUB_PORT_RESET_DELAY 20 // hub port reset delay 10 ms recommended, can be up to 20 ms
/* USB state machine states */
#define USB_STATE_MASK 0xF0

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@ -57,7 +57,7 @@ class ConfigDescParser : public USBReadParser {
uint8_t dscrLen; // Descriptor length
uint8_t dscrType; // Descriptor type
bool isGoodInterface; // Apropriate interface flag
bool isGoodInterface; // Appropriate interface flag
uint8_t confValue; // Configuration value
uint8_t protoValue; // Protocol value
uint8_t ifaceNumber; // Interface number

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@ -248,7 +248,7 @@ e-mail : support@circuitsathome.com
#define UHS_HOST_TRANSFER_MAX_MS 10000 // USB transfer timeout in ms, per section 9.2.6.1 of USB 2.0 spec
#define UHS_HOST_TRANSFER_RETRY_MAXIMUM 3 // 3 retry limit for a transfer
#define UHS_HOST_DEBOUNCE_DELAY_MS 500 // settle delay in milliseconds
#define UHS_HUB_RESET_DELAY_MS 20 // hub port reset delay, 10ms recomended, but can be up to 20ms
#define UHS_HUB_RESET_DELAY_MS 20 // hub port reset delay, 10ms recommended, but can be up to 20ms
//
// We only provide the minimum needed information for enumeration.

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@ -150,7 +150,7 @@ e-mail : support@circuitsathome.com
// HANDY MACROS
////////////////////////////////////////////////////////////////////////////////
// Atmoically set/clear single bits using bitbands.
// Atomically set/clear single bits using bitbands.
// Believe it or not, this boils down to a constant,
// and is less code than using |= &= operators.
// Bonus, it makes code easier to read too.