🐛 Spellcheck comments (#22496)

codespell -q 3 --builtin=clear,rare,informal,code -S ./Marlin/src/lcd/language -L alo,amin,endcode,stdio,uint
This commit is contained in:
luzpaz
2021-08-03 20:02:34 -04:00
committed by Scott Lahteine
parent 8385be25cd
commit c612b56bc1
135 changed files with 186 additions and 186 deletions

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@ -93,7 +93,7 @@ public:
// Helper for users of this class to estimate if an interaction would be blocking.
static size_t GetFreeTxBuffer();
// Checks two things: Can we confirm the presence of the display and has we initiliazed it.
// Checks two things: Can we confirm the presence of the display and has we initialized it.
// (both boils down that the display answered to our chatting)
static inline bool isInitialized() { return Initialized; }

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@ -466,7 +466,7 @@ const struct DGUS_VP_Variable ListOfVP[] PROGMEM = {
VPHELPER(VP_WAITING_STATUS, nullptr, nullptr, ScreenHandler.DGUSLCD_SendWaitingStatusToDisplay),
#endif
// Messages for the User, shared by the popup and the kill screen. They cant be autouploaded as we do not buffer content.
// Messages for the User, shared by the popup and the kill screen. They can't be autouploaded as we do not buffer content.
{ .VP = VP_MSGSTR1, .memadr = nullptr, .size = VP_MSGSTR1_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR2, .memadr = nullptr, .size = VP_MSGSTR2_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR3, .memadr = nullptr, .size = VP_MSGSTR3_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },

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@ -282,7 +282,7 @@ constexpr uint16_t VP_BED_PID_P = 0x3710;
constexpr uint16_t VP_BED_PID_I = 0x3712;
constexpr uint16_t VP_BED_PID_D = 0x3714;
// Wating screen status
// Waiting screen status
constexpr uint16_t VP_WAITING_STATUS = 0x3800;
// SPs for certain variables...

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@ -161,7 +161,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
}
#endif
char axiscode;
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, dont hardcode.
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, don't hardcode.
switch (var.VP) {
default: return;

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@ -36,7 +36,7 @@ public:
static bool loop();
// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
// The bools specifing whether the strings are in RAM or FLASH.
// The bools specifying whether the strings are in RAM or FLASH.
static void sendinfoscreen(const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);

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@ -465,7 +465,7 @@ const struct DGUS_VP_Variable ListOfVP[] PROGMEM = {
VPHELPER(VP_WAITING_STATUS, nullptr, nullptr, ScreenHandler.DGUSLCD_SendWaitingStatusToDisplay),
#endif
// Messages for the User, shared by the popup and the kill screen. They cant be autouploaded as we do not buffer content.
// Messages for the User, shared by the popup and the kill screen. They can't be autouploaded as we do not buffer content.
{ .VP = VP_MSGSTR1, .memadr = nullptr, .size = VP_MSGSTR1_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR2, .memadr = nullptr, .size = VP_MSGSTR2_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR3, .memadr = nullptr, .size = VP_MSGSTR3_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },

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@ -278,7 +278,7 @@ constexpr uint16_t VP_BED_PID_P = 0x3710;
constexpr uint16_t VP_BED_PID_I = 0x3712;
constexpr uint16_t VP_BED_PID_D = 0x3714;
// Wating screen status
// Waiting screen status
constexpr uint16_t VP_WAITING_STATUS = 0x3800;
// SPs for certain variables...

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@ -161,7 +161,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
}
#endif
char axiscode;
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, dont hardcode.
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, don't hardcode.
switch (var.VP) {
default: return;

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@ -36,7 +36,7 @@ public:
static bool loop();
// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
// The bools specifing whether the strings are in RAM or FLASH.
// The bools specifying whether the strings are in RAM or FLASH.
static void sendinfoscreen(const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);

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@ -785,7 +785,7 @@ const struct DGUS_VP_Variable ListOfVP[] PROGMEM = {
VPHELPER(VP_WAITING_STATUS, nullptr, nullptr, ScreenHandler.DGUSLCD_SendWaitingStatusToDisplay),
#endif
// Messages for the User, shared by the popup and the kill screen. They cant be autouploaded as we do not buffer content.
// Messages for the User, shared by the popup and the kill screen. They can't be autouploaded as we do not buffer content.
//{.VP = VP_MSGSTR1, .memadr = nullptr, .size = VP_MSGSTR1_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM},
//{.VP = VP_MSGSTR2, .memadr = nullptr, .size = VP_MSGSTR2_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM},
//{.VP = VP_MSGSTR3, .memadr = nullptr, .size = VP_MSGSTR3_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM},

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@ -266,7 +266,7 @@ constexpr uint16_t VP_MOVE_OPTION = 0x3500;
// constexpr uint16_t VP_BED_PID_I = 0x3712;
// constexpr uint16_t VP_BED_PID_D = 0x3714;
// Wating screen status
// Waiting screen status
constexpr uint16_t VP_WAITING_STATUS = 0x3800;
// SPs for certain variables...

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@ -762,7 +762,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
return;
char axiscode;
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, dont hardcode.
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, don't hardcode.
switch (var.VP) { // switch X Y Z or Home
default: return;

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@ -36,7 +36,7 @@ public:
static bool loop();
// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
// The bools specifing whether the strings are in RAM or FLASH.
// The bools specifying whether the strings are in RAM or FLASH.
static void sendinfoscreen(const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);

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@ -267,7 +267,7 @@ const struct DGUS_VP_Variable ListOfVP[] PROGMEM = {
VPHELPER(VP_WAITING_STATUS, nullptr, nullptr, ScreenHandler.DGUSLCD_SendWaitingStatusToDisplay),
#endif
// Messages for the User, shared by the popup and the kill screen. They cant be autouploaded as we do not buffer content.
// Messages for the User, shared by the popup and the kill screen. They can't be autouploaded as we do not buffer content.
{ .VP = VP_MSGSTR1, .memadr = nullptr, .size = VP_MSGSTR1_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR2, .memadr = nullptr, .size = VP_MSGSTR2_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },
{ .VP = VP_MSGSTR3, .memadr = nullptr, .size = VP_MSGSTR3_LEN, .set_by_display_handler = nullptr, .send_to_display_handler = ScreenHandler.DGUSLCD_SendStringToDisplayPGM },

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@ -268,7 +268,7 @@ constexpr uint16_t VP_BED_PID_P = 0x3710;
constexpr uint16_t VP_BED_PID_I = 0x3712;
constexpr uint16_t VP_BED_PID_D = 0x3714;
// Wating screen status
// Waiting screen status
constexpr uint16_t VP_WAITING_STATUS = 0x3800;
// SPs for certain variables...

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@ -161,7 +161,7 @@ void DGUSScreenHandler::HandleManualMove(DGUS_VP_Variable &var, void *val_ptr) {
}
#endif
char axiscode;
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, dont hardcode.
unsigned int speed = 1500; // FIXME: get default feedrate for manual moves, don't hardcode.
switch (var.VP) {
default: return;

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@ -36,7 +36,7 @@ public:
static bool loop();
// Send all 4 strings that are displayed on the infoscreen, confirmation screen and kill screen
// The bools specifing whether the strings are in RAM or FLASH.
// The bools specifying whether the strings are in RAM or FLASH.
static void sendinfoscreen(const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);
static void HandleUserConfirmationPopUp(uint16_t ConfirmVP, const char *line1, const char *line2, const char *line3, const char *line4, bool l1inflash, bool l2inflash, bool l3inflash, bool liinflash);