Do a hard kill for failed homing moves (#11161)
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@@ -532,7 +532,6 @@ static bool do_probe_move(const float z, const float fr_mm_s) {
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if (probe_triggered && set_bltouch_deployed(false)) return true;
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#endif
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// Clear endstop flags
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endstops.hit_on_purpose();
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// Get Z where the steppers were interrupted
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