Do a hard kill for failed homing moves (#11161)
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@@ -72,7 +72,9 @@
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#endif
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do_blocking_move_to_xy(1.5 * mlx * x_axis_home_dir, 1.5 * mly * home_dir(Y_AXIS), fr_mm_s);
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endstops.hit_on_purpose(); // clear endstop hit flags
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endstops.validate_homing_move();
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current_position[X_AXIS] = current_position[Y_AXIS] = 0.0;
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#if ENABLED(SENSORLESS_HOMING)
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