Apply formatting, coding standards to UBL
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@ -258,8 +258,8 @@
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: find_closest_circle_to_print(x_pos, y_pos); // Find the closest Mesh Intersection to where we are now.
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if (location.x_index >= 0 && location.y_index >= 0) {
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const float circle_x = pgm_read_float(&(ubl.mesh_index_to_xpos[location.x_index])),
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circle_y = pgm_read_float(&(ubl.mesh_index_to_ypos[location.y_index]));
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const float circle_x = pgm_read_float(&ubl.mesh_index_to_xpos[location.x_index]),
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circle_y = pgm_read_float(&ubl.mesh_index_to_ypos[location.y_index]);
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// Let's do a couple of quick sanity checks. We can pull this code out later if we never see it catch a problem
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#ifdef DELTA
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@ -401,8 +401,8 @@
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for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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if (!is_bit_set(circle_flags, i, j)) {
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const float mx = pgm_read_float(&(ubl.mesh_index_to_xpos[i])), // We found a circle that needs to be printed
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my = pgm_read_float(&(ubl.mesh_index_to_ypos[j]));
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const float mx = pgm_read_float(&ubl.mesh_index_to_xpos[i]), // We found a circle that needs to be printed
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my = pgm_read_float(&ubl.mesh_index_to_ypos[j]);
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// Get the distance to this intersection
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float f = HYPOT(X - mx, Y - my);
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@ -446,11 +446,11 @@
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// We found two circles that need a horizontal line to connect them
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// Print it!
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//
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sx = pgm_read_float(&(ubl.mesh_index_to_xpos[ i ])) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
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ex = pgm_read_float(&(ubl.mesh_index_to_xpos[i + 1])) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
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sx = pgm_read_float(&ubl.mesh_index_to_xpos[ i ]) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // right edge
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ex = pgm_read_float(&ubl.mesh_index_to_xpos[i + 1]) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // left edge
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sx = constrain(sx, X_MIN_POS + 1, X_MAX_POS - 1);
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sy = ey = constrain(pgm_read_float(&(ubl.mesh_index_to_ypos[j])), Y_MIN_POS + 1, Y_MAX_POS - 1);
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sy = ey = constrain(pgm_read_float(&ubl.mesh_index_to_ypos[j]), Y_MIN_POS + 1, Y_MAX_POS - 1);
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ex = constrain(ex, X_MIN_POS + 1, X_MAX_POS - 1);
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if (ubl.g26_debug_flag) {
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@ -477,10 +477,10 @@
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// We found two circles that need a vertical line to connect them
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// Print it!
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//
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sy = pgm_read_float(&(ubl.mesh_index_to_ypos[ j ])) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
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ey = pgm_read_float(&(ubl.mesh_index_to_ypos[j + 1])) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
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sy = pgm_read_float(&ubl.mesh_index_to_ypos[ j ]) + (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // top edge
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ey = pgm_read_float(&ubl.mesh_index_to_ypos[j + 1]) - (SIZE_OF_INTERSECTION_CIRCLES - (SIZE_OF_CROSSHAIRS)); // bottom edge
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sx = ex = constrain(pgm_read_float(&(ubl.mesh_index_to_xpos[i])), X_MIN_POS + 1, X_MAX_POS - 1);
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sx = ex = constrain(pgm_read_float(&ubl.mesh_index_to_xpos[i]), X_MIN_POS + 1, X_MAX_POS - 1);
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sy = constrain(sy, Y_MIN_POS + 1, Y_MAX_POS - 1);
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ey = constrain(ey, Y_MIN_POS + 1, Y_MAX_POS - 1);
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