Misc changes from struct refactor (#15289)
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@@ -809,7 +809,7 @@ namespace ExtUI {
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void setLevelingActive(const bool state) { set_bed_leveling_enabled(state); }
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bool getMeshValid() { return leveling_is_valid(); }
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#if HAS_MESH
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bed_mesh_t getMeshArray() { return Z_VALUES_ARR; }
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bed_mesh_t& getMeshArray() { return Z_VALUES_ARR; }
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float getMeshPoint(const uint8_t xpos, const uint8_t ypos) { return Z_VALUES(xpos,ypos); }
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void setMeshPoint(const uint8_t xpos, const uint8_t ypos, const float zoff) {
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if (WITHIN(xpos, 0, GRID_MAX_POINTS_X) && WITHIN(ypos, 0, GRID_MAX_POINTS_Y)) {
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@@ -61,7 +61,7 @@ namespace ExtUI {
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constexpr uint8_t fanCount = FAN_COUNT;
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#if HAS_MESH
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typedef float (&bed_mesh_t)[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
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typedef float bed_mesh_t[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
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#endif
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bool isMoving();
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@@ -128,7 +128,7 @@ namespace ExtUI {
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void setLevelingActive(const bool);
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bool getMeshValid();
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#if HAS_MESH
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bed_mesh_t getMeshArray();
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bed_mesh_t& getMeshArray();
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float getMeshPoint(const uint8_t xpos, const uint8_t ypos);
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void setMeshPoint(const uint8_t xpos, const uint8_t ypos, const float zval);
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void onMeshUpdate(const uint8_t xpos, const uint8_t ypos, const float zval);
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