Rename LCD conditionals (#19533)
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@ -1106,18 +1106,18 @@
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#define BOOTSCREEN_TIMEOUT 4000 // (ms) Total Duration to display the boot screen(s)
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#endif
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#if EITHER(SDSUPPORT, LCD_SET_PROGRESS_MANUALLY) && (HAS_GRAPHICAL_LCD || HAS_CHARACTER_LCD)
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#if EITHER(SDSUPPORT, LCD_SET_PROGRESS_MANUALLY) && (HAS_MARLINUI_U8GLIB || HAS_MARLINUI_HD44780)
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//#define SHOW_REMAINING_TIME // Display estimated time to completion
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#if ENABLED(SHOW_REMAINING_TIME)
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//#define USE_M73_REMAINING_TIME // Use remaining time from M73 command instead of estimation
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//#define ROTATE_PROGRESS_DISPLAY // Display (P)rogress, (E)lapsed, and (R)emaining time
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#endif
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#if HAS_GRAPHICAL_LCD
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#if HAS_MARLINUI_U8GLIB
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//#define PRINT_PROGRESS_SHOW_DECIMALS // Show progress with decimal digits
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#endif
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#if HAS_CHARACTER_LCD
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#if HAS_MARLINUI_HD44780
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//#define LCD_PROGRESS_BAR // Show a progress bar on HD44780 LCDs for SD printing
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#if ENABLED(LCD_PROGRESS_BAR)
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#define PROGRESS_BAR_BAR_TIME 2000 // (ms) Amount of time to show the bar
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@ -1328,7 +1328,7 @@
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* controller events, as there is a trade-off between reliable
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* printing performance versus fast display updates.
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*/
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#if HAS_GRAPHICAL_LCD
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#if HAS_MARLINUI_U8GLIB
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// Show SD percentage next to the progress bar
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//#define DOGM_SD_PERCENT
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@ -1398,7 +1398,7 @@
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//#define MARLIN_SNAKE
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//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_MARLINUI_U8GLIB
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//
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// Additional options for DGUS / DWIN displays
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