Relocate configs above Marlin/src folder (#13299)
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Scott Lahteine
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d71dc5cf42
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74
config/examples/Formbot/Raptor/_Statusscreen.h
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74
config/examples/Formbot/Raptor/_Statusscreen.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/**
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* Custom Status Screen bitmap
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*
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* Place this file in the root with your configuration files
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* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
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*
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* Use the Marlin Bitmap Converter to make your own:
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* http://marlinfw.org/tools/u8glib/converter.html
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*/
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//
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// Status Screen Logo bitmap
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//
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#define STATUS_LOGO_Y 3
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#define STATUS_LOGO_WIDTH 24
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const unsigned char status_logo_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,
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B10000000,B00000000,B00000001,
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B10001110,B00000000,B11100001,
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B10011111,B00000001,B11110001,
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B10010011,B10000001,B00111001,
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B10011111,B10000001,B11111001,
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B10011111,B10000001,B11111001,
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B10011111,B10111001,B11111001,
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B10001111,B00101000,B11110001,
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B10000000,B00111000,B00000001,
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B10000000,B00000000,B00000001,
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B10011111,B11111111,B11111001,
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B10010001,B01110100,B10011001,
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B10011011,B00000110,B10101001,
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B10011011,B01010100,B10101001,
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B10011011,B01010110,B10101001,
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B10011011,B01010100,B10011001,
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B10011111,B11111111,B11111001,
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B11111111,B11111111,B11111111
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};
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//
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// Use default bitmaps
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//
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#define STATUS_HOTEND_ANIM
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#define STATUS_BED_ANIM
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#if HOTENDS < 2
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#define STATUS_LOGO_X 8
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#define STATUS_HEATERS_X 40
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#define STATUS_BED_X 72
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#else
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#define STATUS_LOGO_X 0
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#define STATUS_HEATERS_X 32
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#define STATUS_BED_X 80
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#endif
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