Move apply_rotation_xyz into matrix_3x3
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committed by
Scott Lahteine
parent
8d083eb248
commit
be775ed72d
@ -87,8 +87,8 @@ void vector_3::debug(PGM_P const title) {
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* matrix_3x3
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*/
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void apply_rotation_xyz(const matrix_3x3 &matrix, float &_x, float &_y, float &_z) {
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vector_3 vec = vector_3(_x, _y, _z); vec.apply_rotation(matrix);
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void matrix_3x3::apply_rotation_xyz(float &_x, float &_y, float &_z) {
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vector_3 vec = vector_3(_x, _y, _z); vec.apply_rotation(*this);
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_x = vec.x; _y = vec.y; _z = vec.z;
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}
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@ -45,7 +45,6 @@
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class matrix_3x3;
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struct vector_3 : xyz_float_t {
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vector_3(const float &_x, const float &_y, const float &_z) { set(_x, _y, _z); }
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vector_3(const xy_float_t &in) { set(in.x, in.y); }
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vector_3(const xyz_float_t &in) { set(in.x, in.y, in.z); }
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@ -82,9 +81,8 @@ struct matrix_3x3 {
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void set_to_identity();
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void debug(PGM_P const title);
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};
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void apply_rotation_xyz(const matrix_3x3 &rotationMatrix, float &x, float &y, float &z);
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FORCE_INLINE void apply_rotation_xyz(const matrix_3x3 &rotationMatrix, xyz_pos_t &pos) {
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apply_rotation_xyz(rotationMatrix, pos.x, pos.y, pos.z);
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}
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void apply_rotation_xyz(float &x, float &y, float &z);
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FORCE_INLINE void apply_rotation_xyz(xyz_pos_t &pos) { apply_rotation_xyz(pos.x, pos.y, pos.z); }
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};
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