Modify Z-offset overlay for clarity (#13660)
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					committed by
					
						
						Scott Lahteine
					
				
			
			
				
	
			
			
			
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							84273557f9
						
					
				
				
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					bdfffee037
				
			@@ -554,22 +554,22 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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  #if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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    const unsigned char cw_bmp[] PROGMEM = {
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      B00000011,B11111000,B00000000,
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      B00001111,B11111110,B00000000,
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      B00011110,B00001111,B00000000,
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      B00111000,B00000111,B00000000,
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      B00111000,B00000011,B10000000,
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      B01110000,B00000011,B10000000,
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      B01110000,B00001111,B11100000,
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      B01110000,B00000111,B11000000,
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      B01110000,B00000011,B10000000,
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      B01110000,B00000001,B00000000,
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      B01110000,B00000000,B00000000,
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      B00111000,B00000000,B00000000,
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      B00111000,B00000111,B00000000,
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      B00011110,B00001111,B00000000,
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      B00001111,B11111110,B00000000,
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      B00000011,B11111000,B00000000
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      B00000001,B11111100,B00000000,
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      B00000111,B11111111,B00000000,
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      B00001111,B00000111,B10000000,
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      B00001110,B00000001,B11000000,
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      B00000000,B00000001,B11000000,
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      B00000000,B00000000,B11100000,
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      B00001000,B00000000,B11100000,
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      B00011100,B00000000,B11100000,
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      B00111110,B00000000,B11100000,
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      B01111111,B00000000,B11100000,
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      B00011100,B00000000,B11100000,
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      B00001110,B00000000,B11100000,
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      B00001110,B00000001,B11000000,
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      B00000111,B10000011,B11000000,
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      B00000011,B11111111,B10000000,
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      B00000000,B11111110,B00000000
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    };
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    const unsigned char ccw_bmp[] PROGMEM = {
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@@ -669,10 +669,10 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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      // Draw cw/ccw indicator and up/down arrows.
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      if (PAGE_CONTAINS(47, 62)) {
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        u8g.drawBitmapP(left  + 0, 47, 3, 16, rot_down);
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        u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
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        u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
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        u8g.drawBitmapP(left  + 20, 49 - dir, 2, 13, down_arrow_bmp);
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        u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp);
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        u8g.drawBitmapP(left  + 0, 49 - dir, 2, 13, down_arrow_bmp);
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        u8g.drawBitmapP(left  + 13, 47, 3, 16, rot_down);
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        u8g.drawBitmapP(right + 13, 47, 3, 16, rot_up);
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      }
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    }
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