Added #ifdef BARICUDA around the BariCUDA changes
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@ -439,18 +439,22 @@ void check_axes_activity()
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unsigned char z_active = 0;
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unsigned char e_active = 0;
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unsigned char tail_fan_speed = fanSpeed;
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#ifdef BARICUDA
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unsigned char valve_pressure = 0;
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unsigned char e_to_p_pressure = 0;
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unsigned char tail_valve_pressure = 0;
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unsigned char tail_e_to_p_pressure = 0;
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#endif
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block_t *block;
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if(block_buffer_tail != block_buffer_head)
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{
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uint8_t block_index = block_buffer_tail;
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tail_fan_speed = block_buffer[block_index].fan_speed;
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#ifdef BARICUDA
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tail_valve_pressure = block_buffer[block_index].valve_pressure;
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tail_e_to_p_pressure = block_buffer[block_index].e_to_p_pressure;
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#endif
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while(block_index != block_buffer_head)
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{
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block = &block_buffer[block_index];
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@ -493,7 +497,8 @@ void check_axes_activity()
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getHighESpeed();
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#endif
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#if HEATER_1_PIN > -1
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#ifdef BARICUDA
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#if HEATER_1_PIN > -1
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if (ValvePressure != 0){
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analogWrite(HEATER_1_PIN,ValvePressure); // If buffer is empty use current valve pressure
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}
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@ -505,9 +510,9 @@ void check_axes_activity()
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if (ValvePressure != 0 && tail_valve_pressure !=0) {
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analogWrite(HEATER_1_PIN,tail_valve_pressure);
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}
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#endif
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#endif
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#if HEATER_2_PIN > -1
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#if HEATER_2_PIN > -1
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if (EtoPPressure != 0){
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analogWrite(HEATER_2_PIN,EtoPPressure); // If buffer is empty use current EtoP pressure
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}
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@ -519,6 +524,7 @@ void check_axes_activity()
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if (EtoPPressure != 0 && tail_e_to_p_pressure !=0) {
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analogWrite(HEATER_2_PIN,tail_e_to_p_pressure);
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}
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#endif
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#endif
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}
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@ -593,8 +599,10 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
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}
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block->fan_speed = fanSpeed;
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#ifdef BARICUDA
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block->valve_pressure = ValvePressure;
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block->e_to_p_pressure = EtoPPressure;
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#endif
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// Compute direction bits for this block
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block->direction_bits = 0;
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