More robust MBL index / point conversion
This commit is contained in:
parent
a3520b6f01
commit
bc5a547d55
@ -31,8 +31,8 @@
|
|||||||
void mesh_bed_leveling::reset() {
|
void mesh_bed_leveling::reset() {
|
||||||
active = 0;
|
active = 0;
|
||||||
z_offset = 0;
|
z_offset = 0;
|
||||||
for (int y = 0; y < MESH_NUM_Y_POINTS; y++)
|
for (int8_t y = MESH_NUM_Y_POINTS; y--;)
|
||||||
for (int x = 0; x < MESH_NUM_X_POINTS; x++)
|
for (int8_t x = MESH_NUM_X_POINTS; x--;)
|
||||||
z_values[y][x] = 0;
|
z_values[y][x] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -37,32 +37,34 @@
|
|||||||
|
|
||||||
void reset();
|
void reset();
|
||||||
|
|
||||||
float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
|
static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; }
|
||||||
float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
|
static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
|
||||||
void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
|
void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; }
|
||||||
|
|
||||||
inline void zigzag(int index, int &ix, int &iy) {
|
inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) {
|
||||||
ix = index % (MESH_NUM_X_POINTS);
|
ix = index % (MESH_NUM_X_POINTS);
|
||||||
iy = index / (MESH_NUM_X_POINTS);
|
iy = index / (MESH_NUM_X_POINTS);
|
||||||
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
|
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_zigzag_z(int index, float z) {
|
void set_zigzag_z(int8_t index, float z) {
|
||||||
int ix, iy;
|
int ix, iy;
|
||||||
zigzag(index, ix, iy);
|
zigzag(index, ix, iy);
|
||||||
set_z(ix, iy, z);
|
set_z(ix, iy, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
int select_x_index(float x) {
|
int8_t select_x_index(float x) {
|
||||||
int i = 1;
|
for (uint8_t i = MESH_NUM_X_POINTS; i--;)
|
||||||
while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++;
|
if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2)
|
||||||
return i - 1;
|
return i;
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int select_y_index(float y) {
|
int8_t select_y_index(float y) {
|
||||||
int i = 1;
|
for (uint8_t i = MESH_NUM_Y_POINTS; i--;)
|
||||||
while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++;
|
if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2)
|
||||||
return i - 1;
|
return i;
|
||||||
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
float calc_z0(float a0, float a1, float z1, float a2, float z2) {
|
float calc_z0(float a0, float a1, float z1, float a2, float z2) {
|
||||||
@ -72,8 +74,9 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
float get_z(float x0, float y0) {
|
float get_z(float x0, float y0) {
|
||||||
int x_index = select_x_index(x0);
|
int8_t x_index = select_x_index(x0);
|
||||||
int y_index = select_y_index(y0);
|
int8_t y_index = select_y_index(y0);
|
||||||
|
if (x_index < 0 || y_index < 0) return z_offset;
|
||||||
float z1 = calc_z0(x0,
|
float z1 = calc_z0(x0,
|
||||||
get_x(x_index), z_values[y_index][x_index],
|
get_x(x_index), z_values[y_index][x_index],
|
||||||
get_x(x_index + 1), z_values[y_index][x_index + 1]);
|
get_x(x_index + 1), z_values[y_index][x_index + 1]);
|
||||||
|
Loading…
Reference in New Issue
Block a user