More robust MBL index / point conversion
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@ -31,8 +31,8 @@
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void mesh_bed_leveling::reset() {
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active = 0;
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z_offset = 0;
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for (int y = 0; y < MESH_NUM_Y_POINTS; y++)
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for (int x = 0; x < MESH_NUM_X_POINTS; x++)
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for (int8_t y = MESH_NUM_Y_POINTS; y--;)
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for (int8_t x = MESH_NUM_X_POINTS; x--;)
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z_values[y][x] = 0;
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}
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