Merge pull request #1622 from AnHardt/tm-utf-minus-kanji
The big Language Pack
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@ -583,13 +583,16 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display this information is not important.
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// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
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// See also documentation/LCDLanguageFont.md
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -585,13 +585,16 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display this information is not important.
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// To find out what type you have - compile with (test) - upload - click to get the menu. You'll see two typical lines from the upper half of the charset.
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// See also documentation/LCDLanguageFont.md
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#define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware
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//#define DISPLAY_CHARSET_HD44780_WESTERN
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//#define DISPLAY_CHARSET_HD44780_CYRILLIC
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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