Use 'sq' macro where possible
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@ -63,7 +63,7 @@ vector_3 vector_3::get_normal() {
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return normalized;
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}
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float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
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float vector_3::get_length() { return sqrt(sq(x) + sq(y) + sq(z)); }
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void vector_3::normalize() {
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const float inv_length = 1.0 / get_length();
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