diff --git a/Marlin/src/lcd/dwin/dwin.cpp b/Marlin/src/lcd/dwin/dwin.cpp index f8c1819c51..0daaf3982a 100644 --- a/Marlin/src/lcd/dwin/dwin.cpp +++ b/Marlin/src/lcd/dwin/dwin.cpp @@ -379,6 +379,10 @@ inline void Draw_Title(const char * const title) { DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title); } +inline void Draw_Title(const __FlashStringHelper * title) { + DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title); +} + inline void Clear_Menu_Area(void) { DWIN_Draw_Rectangle(1, Background_black, 0, 31, 272, 360); } @@ -568,7 +572,7 @@ inline void Draw_Prepare_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Prepare"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_PREPARE)); #else DWIN_Frame_AreaCopy(1, 178, 2, 271 - 42, 479 - 464 - 1, 14, 8); // "Prepare" #endif @@ -611,7 +615,7 @@ inline void Draw_Control_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Control"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_CONTROL)); #else DWIN_Frame_AreaCopy(1, 128, 2, 271 - 95, 479 - 467, 14, 8); #endif @@ -656,7 +660,7 @@ inline void Draw_Tune_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Tune"); // TODO: GET_TEXT + Draw_Title(GET_TEXT_F(MSG_TUNE)); #else DWIN_Frame_AreaCopy(1, 94, 2, 271 - 145, 479 - 467, 14, 9); #endif @@ -730,7 +734,7 @@ inline void Draw_Motion_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Motion"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_MOTION)); #else DWIN_Frame_AreaCopy(1, 144, 16, 271 - 82, 479 - 453, 14, 8); #endif @@ -947,7 +951,7 @@ void Goto_MainMenu(void) { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Home"); // TODO: GET_TEXT + Draw_Title(GET_TEXT_F(MSG_MAIN)); #else DWIN_Frame_AreaCopy(1, 0, 2, 271 - 232, 479 - 467, 14, 9); #endif @@ -1714,7 +1718,7 @@ inline void Draw_Info_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Info"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_INFO_SCREEN)); #else DWIN_Frame_AreaCopy(1, 190, 16, 271 - 56, 479 - 453, 14, 8); #endif @@ -2091,7 +2095,7 @@ inline void Draw_Move_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Move"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_MOVE_AXIS)); #else DWIN_Frame_AreaCopy(1, 231, 2, 271 - 6, 479 - 467, 14, 8); #endif @@ -2245,7 +2249,7 @@ void Draw_Temperature_Menu() { } else { #ifdef USE_STRING_HEADINGS - Draw_Title("Temperature"); // TODO: GET_TEXT_F + Draw_Title(GET_TEXT_F(MSG_TEMPERATURE)); #else DWIN_Frame_AreaCopy(1, 56, 16, 271 - 130, 479 - 450 - 1, 14, 8); #endif diff --git a/Marlin/src/lcd/dwin/dwin_lcd.cpp b/Marlin/src/lcd/dwin/dwin_lcd.cpp index 3c14a95936..0ca6b8a3ae 100644 --- a/Marlin/src/lcd/dwin/dwin_lcd.cpp +++ b/Marlin/src/lcd/dwin/dwin_lcd.cpp @@ -21,11 +21,11 @@ */ /******************************************************************************** - * @file dwin_lcd.c + * @file dwin_lcd.cpp * @author LEO / Creality3D * @date 2019/07/18 * @version 2.0.1 - * @brief 迪文屏控制操作函数 + * @brief DWIN screen control functions ********************************************************************************/ #include "../../inc/MarlinConfigPre.h" @@ -68,7 +68,15 @@ inline void DWIN_String(size_t &i, char * const string) { i += len; } -/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/ +inline void DWIN_String(size_t &i, const __FlashStringHelper * string) { + if (!string) return; + const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen. + if (len == 0) return; + memcpy(&DWIN_SendBuf[i+1], string, len); + i += len; +} + +// Send the data in the buffer and the packet end inline void DWIN_Send(size_t &i) { ++i; LOOP_L_N(n, i) { MYSERIAL1.write(DWIN_SendBuf[n]); @@ -77,8 +85,9 @@ inline void DWIN_Send(size_t &i) { delayMicroseconds(1); } } -/*----------------------------------------------系统变量函数----------------------------------------------*/ -/*握手 1: 握手成功 2: 握手失败*/ +/*-------------------------------------- System variable function --------------------------------------*/ + +// Handshake (1: Success, 0: Fail) bool DWIN_Handshake(void) { size_t i = 0; DWIN_Byte(i, 0x00); @@ -105,7 +114,8 @@ bool DWIN_Handshake(void) { && databuf[3] == 'K' ); } -/*设定背光亮度 luminance:亮度(0x00~0xFF)*/ +// Set the backlight luminance +// luminance: (0x00-0xFF) void DWIN_Backlight_SetLuminance(const uint8_t luminance) { size_t i = 0; DWIN_Byte(i, 0x30); @@ -113,7 +123,8 @@ void DWIN_Backlight_SetLuminance(const uint8_t luminance) { DWIN_Send(i); } -/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/ +// Set screen display direction +// dir: 0=0°, 1=90°, 2=180°, 3=270° void DWIN_Frame_SetDir(uint8_t dir) { size_t i = 0; DWIN_Byte(i, 0x34); @@ -123,15 +134,17 @@ void DWIN_Frame_SetDir(uint8_t dir) { DWIN_Send(i); } -/*更新显示*/ +// Update display void DWIN_UpdateLCD(void) { size_t i = 0; DWIN_Byte(i, 0x3D); DWIN_Send(i); } -/*----------------------------------------------绘图相关函数----------------------------------------------*/ -/*画面清屏 color:清屏颜色*/ +/*---------------------------------------- Drawing functions ----------------------------------------*/ + +// Clear screen +// color: Clear screen color void DWIN_Frame_Clear(const uint16_t color) { size_t i = 0; DWIN_Byte(i, 0x01); @@ -139,7 +152,10 @@ void DWIN_Frame_Clear(const uint16_t color) { DWIN_Send(i); } -/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/ +// Draw a line +// color: Line segment color +// xStart/yStart: Start point +// xEnd/yEnd: End point void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; DWIN_Byte(i, 0x03); @@ -151,7 +167,11 @@ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t x DWIN_Send(i); } -/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/ +// Draw a rectangle +// mode: 0=frame, 1=fill, 2=XOR fill +// color: Rectangle color +// xStart/yStart: upper left point +// xEnd/yEnd: lower right point void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; @@ -165,8 +185,14 @@ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, DWIN_Send(i); } -/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离 - color:填充颜色 xStart/yStart:选定区域左上坐标 xEnd/yEnd:选定区域右下坐标*/ +// +// Move a screen area +// mode: 0, circle shift; 1, translation +// dir: 0=left, 1=right, 2=up, 3=down +// dis: Distance +// color: Fill color +// xStart/yStart: upper left point +// xEnd/yEnd: bottom right point void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) { size_t i = 0; @@ -181,14 +207,21 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, DWIN_Send(i); } -/*----------------------------------------------文本相关函数----------------------------------------------*/ -/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小 - color:字符颜色 bColor:背景颜色 x/y:字符串左上坐标 *string:字符串*/ +/*---------------------------------------- Text related functions ----------------------------------------*/ + +// Draw a string +// widthAdjust: true=self-adjust character width; false=no adjustment +// bShow: true=display background color; false=don't display background color +// size: Font size +// color: Character color +// bColor: Background color +// x/y: Upper-left coordinate of the string +// *string: The string void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) { size_t i = 0; DWIN_Byte(i, 0x11); - DWIN_Byte(i, (widthAdjust? 0x80:0x00) | (bShow? 0x40:0x00) | size); + DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Word(i, x); @@ -197,13 +230,34 @@ void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, DWIN_Send(i); } -/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小 - color:字符颜色 bColor:背景颜色 iNum:位数 x/y:变量左上坐标 value:整型变量*/ +void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, + uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *string) { + size_t i = 0; + DWIN_Byte(i, 0x11); + DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size); + DWIN_Word(i, color); + DWIN_Word(i, bColor); + DWIN_Word(i, x); + DWIN_Word(i, y); + DWIN_String(i, string); + DWIN_Send(i); +} + +// Draw a positive integer +// bShow: true=display background color; false=don't display background color +// zeroFill: true=zero fill; false=no zero fill +// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space +// size: Font size +// color: Character color +// bColor: Background color +// iNum: Number of digits +// x/y: Upper-left coordinate +// value: Integer value void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) { size_t i = 0; DWIN_Byte(i, 0x14); - DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size); + DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Byte(i, iNum); @@ -214,7 +268,7 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t for (char count = 0; count < 8; count++) { DWIN_Byte(i, value); value >>= 8; - if ((value&0xFF) == 0x00) break; + if (!(value & 0xFF)) break; } #else // Write a big-endian 64 bit integer @@ -229,14 +283,23 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t DWIN_Send(i); } -/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小 - color:字符颜色 bColor:背景颜色 iNum:整数位数 fNum:小数位数 x/y:变量左上坐标 value:浮点数变量*/ +// Draw a floating point number +// bShow: true=display background color; false=don't display background color +// zeroFill: true=zero fill; false=no zero fill +// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space +// size: Font size +// color: Character color +// bColor: Background color +// iNum: Number of whole digits +// fNum: Number of decimal digits +// x/y: Upper-left point +// value: Float value void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) { //uint8_t *fvalue = (uint8_t*)&value; size_t i = 0; DWIN_Byte(i, 0x14); - DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size); + DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size); DWIN_Word(i, color); DWIN_Word(i, bColor); DWIN_Byte(i, iNum); @@ -253,16 +316,21 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_ DWIN_Send(i); } -/*----------------------------------------------图片相关函数----------------------------------------------*/ -/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/ +/*---------------------------------------- Picture related functions ----------------------------------------*/ + +// Draw JPG and cached in #0 virtual display area +// id: Picture ID void DWIN_JPG_ShowAndCache(const uint8_t id) { size_t i = 0; DWIN_Word(i, 0x2200); DWIN_Byte(i, id); - DWIN_Send(i); //AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C + DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C } -/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/ +// Draw an Icon +// libID: Icon library ID +// picID: Icon ID +// x/y: Upper-left point void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) { NOMORE(x, DWIN_WIDTH - 1); NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl @@ -275,7 +343,8 @@ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) { DWIN_Send(i); } -/*jpg图片解压到#1虚拟显示区 id:图片ID*/ +// Unzip the JPG picture to virtual display area #1 +// id: picture ID void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) { size_t i = 0; DWIN_Byte(i, 0x25); @@ -284,7 +353,11 @@ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) { DWIN_Send(i); } -/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/ +// Copy area from virtual display area to current screen +// cacheID: virtual area number +// xStart/yStart: Upper-left of virtual area +// xEnd/yEnd: Lower-right of virtual area +// x/y: Screen paste point void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) { size_t i = 0;