🔧 DWIN_CREALITY_LCD_ENHANCED => DWIN_LCD_PROUI

Followup to #23624
This commit is contained in:
Scott Lahteine
2022-03-10 22:07:47 -06:00
committed by Scott Lahteine
parent 152ec49b8b
commit b669aa49cc
35 changed files with 94 additions and 92 deletions

View File

@ -55,7 +55,7 @@
#include "../../../lcd/extui/ui_api.h"
#elif ENABLED(DWIN_CREALITY_LCD)
#include "../../../lcd/e3v2/creality/dwin.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#elif ENABLED(DWIN_LCD_PROUI)
#include "../../../lcd/e3v2/proui/dwin.h"
#endif
@ -427,7 +427,7 @@ G29_TYPE GcodeSuite::G29() {
points[0].z = points[1].z = points[2].z = 0; // Probe at 3 arbitrary points
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
TERN_(EXTENSIBLE_UI, ExtUI::onMeshLevelingStart());
TERN_(DWIN_CREALITY_LCD_ENHANCED, DWIN_MeshLevelingStart());
TERN_(DWIN_LCD_PROUI, DWIN_MeshLevelingStart());
#endif
if (!faux) {
@ -721,7 +721,7 @@ G29_TYPE GcodeSuite::G29() {
#endif // AUTO_BED_LEVELING_3POINT
TERN_(HAS_STATUS_MESSAGE, ui.reset_status());
ui.reset_status();
// Stow the probe. No raise for FIX_MOUNTED_PROBE.
if (probe.stow()) {

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@ -40,7 +40,7 @@
#if ENABLED(EXTENSIBLE_UI)
#include "../../../lcd/extui/ui_api.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#elif ENABLED(DWIN_LCD_PROUI)
#include "../../../lcd/e3v2/proui/dwin.h"
#endif
@ -193,7 +193,7 @@ void GcodeSuite::G29() {
if (parser.seenval('Z')) {
mbl.z_values[ix][iy] = parser.value_linear_units();
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ix, iy, mbl.z_values[ix][iy]));
TERN_(DWIN_CREALITY_LCD_ENHANCED, DWIN_MeshUpdate(ix, iy, mbl.z_values[ix][iy]));
TERN_(DWIN_LCD_PROUI, DWIN_MeshUpdate(ix, iy, mbl.z_values[ix][iy]));
}
else
return echo_not_entered('Z');

View File

@ -33,7 +33,7 @@
#if ENABLED(EXTENSIBLE_UI)
#include "../../../lcd/extui/ui_api.h"
#elif ENABLED(DWIN_CREALITY_LCD_ENHANCED)
#elif ENABLED(DWIN_LCD_PROUI)
#include "../../../lcd/e3v2/proui/dwin.h"
#endif
@ -69,7 +69,7 @@ void GcodeSuite::M421() {
float &zval = ubl.z_values[ij.x][ij.y]; // Altering this Mesh Point
zval = hasN ? NAN : parser.value_linear_units() + (hasQ ? zval : 0); // N=NAN, Z=NEWVAL, or Q=ADDVAL
TERN_(EXTENSIBLE_UI, ExtUI::onMeshUpdate(ij.x, ij.y, zval)); // Ping ExtUI in case it's showing the mesh
TERN_(DWIN_CREALITY_LCD_ENHANCED, DWIN_MeshUpdate(ij.x, ij.y, zval));
TERN_(DWIN_LCD_PROUI, DWIN_MeshUpdate(ij.x, ij.y, zval));
}
}