Merge https://github.com/MarlinFirmware/Marlin into Bulgarian
Conflicts: Marlin/Configuration.h Marlin/configurator/config/Configuration.h Marlin/example_configurations/Felix/Configuration.h Marlin/example_configurations/Felix/Configuration_DUAL.h Marlin/example_configurations/Hephestos/Configuration.h Marlin/example_configurations/K8200/Configuration.h Marlin/example_configurations/SCARA/Configuration.h Marlin/example_configurations/WITBOX/Configuration.h Marlin/example_configurations/delta/generic/Configuration.h Marlin/example_configurations/delta/kossel_mini/Configuration.h Marlin/example_configurations/makibox/Configuration.h Marlin/example_configurations/tvrrug/Round2/Configuration.h Conflicts with my Chinese implementation resolved.
This commit is contained in:
@ -39,7 +39,6 @@ Here are some standard links for getting your machine calibrated:
|
||||
// startup. Implementation of an idea by Prof Braino to inform user that any changes made to this
|
||||
// build by the user have been successfully uploaded into firmware.
|
||||
#define STRING_VERSION "1.0.3 dev"
|
||||
#define STRING_URL "reprap.org"
|
||||
#define STRING_VERSION_CONFIG_H __DATE__ " " __TIME__ // build date and time
|
||||
#define STRING_CONFIG_H_AUTHOR "(none, default config)" // Who made the changes.
|
||||
#define STRING_SPLASH_LINE1 "v" STRING_VERSION // will be shown during bootup in line 1
|
||||
@ -62,8 +61,9 @@ Here are some standard links for getting your machine calibrated:
|
||||
#define MOTHERBOARD BOARD_RAMPS_13_EFB
|
||||
#endif
|
||||
|
||||
// Define this to set a custom name for your generic Mendel,
|
||||
// #define CUSTOM_MENDEL_NAME "This Mendel"
|
||||
// Optional custom name for your RepStrap or other custom machine
|
||||
// Displayed in the LCD "Ready" message
|
||||
#define CUSTOM_MACHINE_NAME "Deltabot"
|
||||
|
||||
// Define this to set a unique identifier for this printer, (Used by some programs to differentiate between machines)
|
||||
// You can use an online service to generate a random UUID. (eg http://www.uuidgenerator.net/version4)
|
||||
@ -355,6 +355,7 @@ const bool Z_MIN_ENDSTOP_INVERTING = true; // set to true to invert the logic of
|
||||
const bool X_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop.
|
||||
const bool Y_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop.
|
||||
const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop.
|
||||
const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop.
|
||||
//#define DISABLE_MAX_ENDSTOPS
|
||||
#define DISABLE_MIN_ENDSTOPS // Deltas only use min endstops for probing
|
||||
|
||||
@ -365,6 +366,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
|
||||
#define E_ENABLE_ON 0 // For all extruders
|
||||
|
||||
// Disables axis when it's not being used.
|
||||
// WARNING: When motors turn off there is a chance of losing position accuracy!
|
||||
#define DISABLE_X false
|
||||
#define DISABLE_Y false
|
||||
#define DISABLE_Z false
|
||||
@ -640,7 +642,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
|
||||
//==============================LCD and SD support=============================
|
||||
|
||||
// Define your display language below. Replace (en) with your language code and uncomment.
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
|
||||
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
|
||||
// See also language.h
|
||||
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
|
||||
|
||||
@ -660,9 +662,9 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
|
||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||
// 0 to disable buzzer feedback
|
||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||
|
||||
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
|
||||
// http://reprap.org/wiki/PanelOne
|
||||
|
@ -195,6 +195,9 @@
|
||||
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
|
||||
|
||||
// When G28 is called, this option will make Y home before X
|
||||
// #define HOME_Y_BEFORE_X
|
||||
|
||||
// @section machine
|
||||
|
||||
#define AXIS_RELATIVE_MODES {false, false, false, false}
|
||||
@ -259,7 +262,6 @@
|
||||
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
|
||||
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
|
||||
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
|
||||
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
|
||||
|
||||
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
|
||||
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
|
||||
@ -356,7 +358,7 @@ const unsigned int dropsegments=5; //everything with less than this number of st
|
||||
//#define HEATERS_PARALLEL
|
||||
|
||||
//===========================================================================
|
||||
//=============================Buffers ============================
|
||||
//================================= Buffers =================================
|
||||
//===========================================================================
|
||||
|
||||
// @section hidden
|
||||
|
Reference in New Issue
Block a user