SCARA_SEGMENTS_PER_SECOND
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@ -363,6 +363,7 @@ bool target_direction;
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#endif
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#ifdef SCARA
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float delta_segments_per_second = SCARA_SEGMENTS_PER_SECOND;
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static float delta[3] = { 0 };
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float axis_scaling[3] = { 1, 1, 1 }; // Build size scaling, default to 1
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#endif
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