MarlinUI support for up to 5 Material Presets (#18488)
- Add `I` preset parameter to `G26`, `M106`, `M140`, and `M190`. - Extend menu items to permit a string interpolation. - Keep material names in a list and interpolate in menu items. - Extend material presets to support up to 5 predefined materials. Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
@ -72,20 +72,23 @@ namespace Language_it {
|
||||
PROGMEM Language_Str MSG_SET_HOME_OFFSETS = _UxGT("Imp. offset home");
|
||||
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offset applicato");
|
||||
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Imposta Origine");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1 = _UxGT("Preriscalda ") PREHEAT_1_LABEL;
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_H = _UxGT("Preriscalda ") PREHEAT_1_LABEL " ~";
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_END = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_END_E = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello ~");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_ALL = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Tutto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_BEDONLY = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Piatto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_SETTINGS = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" conf");
|
||||
PROGMEM Language_Str MSG_PREHEAT_2 = _UxGT("Preriscalda ") PREHEAT_2_LABEL;
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_H = _UxGT("Preriscalda ") PREHEAT_2_LABEL " ~";
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_END = _UxGT("Preris.") PREHEAT_2_LABEL _UxGT(" Ugello");
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_END_E = _UxGT("Preris.") PREHEAT_2_LABEL _UxGT(" Ugello ~");
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_ALL = _UxGT("Preris.") PREHEAT_2_LABEL _UxGT(" Tutto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_BEDONLY = _UxGT("Preris.") PREHEAT_2_LABEL _UxGT(" Piatto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_2_SETTINGS = _UxGT("Preris.") PREHEAT_2_LABEL _UxGT(" conf");
|
||||
#if PREHEAT_COUNT
|
||||
PROGMEM Language_Str MSG_PREHEAT_1 = _UxGT("Preriscalda ") PREHEAT_1_LABEL;
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_H = _UxGT("Preriscalda ") PREHEAT_1_LABEL " ~";
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_END = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_END_E = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Ugello ~");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_ALL = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Tutto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_BEDONLY = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" Piatto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_1_SETTINGS = _UxGT("Preris.") PREHEAT_1_LABEL _UxGT(" conf");
|
||||
|
||||
PROGMEM Language_Str MSG_PREHEAT_M = _UxGT("Preriscalda $");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_H = _UxGT("Preriscalda $ ~");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_END = _UxGT("Preris.$ Ugello");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_END_E = _UxGT("Preris.$ Ugello ~");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_ALL = _UxGT("Preris.$ Tutto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_BEDONLY = _UxGT("Preris.$ Piatto");
|
||||
PROGMEM Language_Str MSG_PREHEAT_M_SETTINGS = _UxGT("Preris.$ conf");
|
||||
#endif
|
||||
PROGMEM Language_Str MSG_PREHEAT_CUSTOM = _UxGT("Prerisc.personal.");
|
||||
PROGMEM Language_Str MSG_COOLDOWN = _UxGT("Raffredda");
|
||||
PROGMEM Language_Str MSG_CUTTER_FREQUENCY = _UxGT("Frequenza");
|
||||
@ -148,14 +151,14 @@ namespace Language_it {
|
||||
PROGMEM Language_Str MSG_UBL_DONE_EDITING_MESH = _UxGT("Modif.Mesh fatta");
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_CUSTOM_MESH = _UxGT("Crea Mesh personal.");
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_MESH_MENU = _UxGT("Crea Mesh");
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_MESH_M1 = _UxGT("Crea Mesh ") PREHEAT_1_LABEL;
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_MESH_M2 = _UxGT("Crea Mesh ") PREHEAT_2_LABEL;
|
||||
#if PREHEAT_COUNT
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_MESH_M = _UxGT("Crea Mesh ($)");
|
||||
PROGMEM Language_Str MSG_UBL_VALIDATE_MESH_M = _UxGT("Valida Mesh ($)");
|
||||
#endif
|
||||
PROGMEM Language_Str MSG_UBL_BUILD_COLD_MESH = _UxGT("Crea Mesh a freddo");
|
||||
PROGMEM Language_Str MSG_UBL_MESH_HEIGHT_ADJUST = _UxGT("Aggiusta Alt. Mesh");
|
||||
PROGMEM Language_Str MSG_UBL_MESH_HEIGHT_AMOUNT = _UxGT("Altezza");
|
||||
PROGMEM Language_Str MSG_UBL_VALIDATE_MESH_MENU = _UxGT("Valida Mesh");
|
||||
PROGMEM Language_Str MSG_UBL_VALIDATE_MESH_M1 = _UxGT("Valida Mesh ") PREHEAT_1_LABEL;
|
||||
PROGMEM Language_Str MSG_UBL_VALIDATE_MESH_M2 = _UxGT("Valida Mesh ") PREHEAT_2_LABEL;
|
||||
PROGMEM Language_Str MSG_G26_HEATING_BED = _UxGT("G26 riscald.letto");
|
||||
PROGMEM Language_Str MSG_G26_HEATING_NOZZLE = _UxGT("G26 riscald.ugello");
|
||||
PROGMEM Language_Str MSG_G26_MANUAL_PRIME = _UxGT("Priming manuale...");
|
||||
|
Reference in New Issue
Block a user