Apply composite tests

This commit is contained in:
Scott Lahteine
2020-04-23 21:42:38 -05:00
parent 55d66fb897
commit ab2b98e425
53 changed files with 103 additions and 107 deletions

View File

@@ -865,7 +865,7 @@
// Can also be overridden in Configuration_adv.h
// If you can afford it, try the 3-frame fan animation!
// Don't compile in the fan animation with no fan
#if !HAS_FAN0 || (HOTENDS == 5 || (HOTENDS == 4 && BED_OR_CHAMBER) || (ENABLED(STATUS_COMBINE_HEATERS) && HAS_HEATED_CHAMBER))
#if !HAS_FAN0 || (HOTENDS == 5 || (HOTENDS == 4 && BED_OR_CHAMBER) || BOTH(STATUS_COMBINE_HEATERS, HAS_HEATED_CHAMBER))
#undef STATUS_FAN_FRAMES
#elif !STATUS_FAN_FRAMES
#define STATUS_FAN_FRAMES 2
@@ -1393,7 +1393,7 @@
((STATUS_CHAMBER_WIDTH || STATUS_FAN_WIDTH || STATUS_BED_WIDTH) && STATUS_HOTEND_BITMAPS == 4)
#define STATUS_HEATERS_X 5
#else
#if ENABLED(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS <= 4
#if BOTH(STATUS_COMBINE_HEATERS, HAS_HEATED_BED) && HOTENDS <= 4
#define STATUS_HEATERS_X 5
#else
#define STATUS_HEATERS_X 8 // Like the included bitmaps
@@ -1752,13 +1752,13 @@
#if HOTENDS && ENABLED(STATUS_HOTEND_ANIM)
#define ANIM_HOTEND 1
#endif
#if DO_DRAW_BED && ENABLED(STATUS_BED_ANIM)
#if BOTH(DO_DRAW_BED, STATUS_BED_ANIM)
#define ANIM_BED 1
#endif
#if DO_DRAW_CHAMBER && ENABLED(STATUS_CHAMBER_ANIM)
#if BOTH(DO_DRAW_CHAMBER, STATUS_CHAMBER_ANIM)
#define ANIM_CHAMBER 1
#endif
#if DO_DRAW_CUTTER && ENABLED(STATUS_CUTTER_ANIM)
#if BOTH(DO_DRAW_CUTTER, STATUS_CUTTER_ANIM)
#define ANIM_CUTTER 1
#endif
#if ANIM_HOTEND || ANIM_BED || ANIM_CHAMBER || ANIM_CUTTER

View File

@@ -142,7 +142,7 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
#elif ANIM_HOTEND && DISABLED(STATUS_HOTEND_INVERTED) && ENABLED(STATUS_HOTEND_NUMBERLESS)
#define OFF_BMP(N) status_hotend_a_bmp
#define ON_BMP(N) status_hotend_b_bmp
#elif ANIM_HOTEND && ENABLED(STATUS_HOTEND_INVERTED)
#elif BOTH(ANIM_HOTEND, STATUS_HOTEND_INVERTED)
#define OFF_BMP(N) status_hotend##N##_b_bmp
#define ON_BMP(N) status_hotend##N##_a_bmp
#else