Use GRID_MAX_POINTS. Some formatting
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@ -1674,13 +1674,13 @@ void kill_screen(const char* lcd_msg) {
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void _lcd_ubl_level_bed();
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int UBL_STORAGE_SLOT = 0;
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int CUSTOM_BED_TEMP = 50;
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int CUSTOM_HOTEND_TEMP = 190;
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int SIDE_POINTS = 3;
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int UBL_FILLIN_AMOUNT = 5;
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int UBL_HEIGHT_AMOUNT;
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int map_type;
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int UBL_STORAGE_SLOT = 0,
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CUSTOM_BED_TEMP = 50,
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CUSTOM_HOTEND_TEMP = 190,
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SIDE_POINTS = 3,
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UBL_FILLIN_AMOUNT = 5,
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UBL_HEIGHT_AMOUNT,
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map_type;
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char UBL_LCD_GCODE [30];
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@ -1858,7 +1858,7 @@ void kill_screen(const char* lcd_msg) {
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* UBL Build Mesh submenu
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*/
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void _lcd_ubl_build_mesh() {
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int GRID_NUM_POINTS = GRID_MAX_POINTS_X * GRID_MAX_POINTS_Y ;
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int GRID_NUM_POINTS = GRID_MAX_POINTS;
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START_MENU();
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MENU_BACK(MSG_UBL_TOOLS);
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#if (WATCH_THE_BED)
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