Use 'H' value for UBL G29 z-clearance (#21114)
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@ -892,7 +892,7 @@ void unified_bed_leveling::shift_mesh_height() {
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const xyz_pos_t ppos = {
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const xyz_pos_t ppos = {
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mesh_index_to_xpos(lpos.x),
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mesh_index_to_xpos(lpos.x),
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mesh_index_to_ypos(lpos.y),
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mesh_index_to_ypos(lpos.y),
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Z_CLEARANCE_BETWEEN_PROBES
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z_clearance
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};
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};
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if (!position_is_reachable(ppos)) break; // SHOULD NOT OCCUR (find_closest_mesh_point only returns reachable points)
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if (!position_is_reachable(ppos)) break; // SHOULD NOT OCCUR (find_closest_mesh_point only returns reachable points)
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@ -907,7 +907,14 @@ void unified_bed_leveling::shift_mesh_height() {
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if (do_ubl_mesh_map) display_map(g29_map_type); // show user where we're probing
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if (do_ubl_mesh_map) display_map(g29_map_type); // show user where we're probing
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serialprintPGM(parser.seen('B') ? GET_TEXT(MSG_UBL_BC_INSERT) : GET_TEXT(MSG_UBL_BC_INSERT2));
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if (parser.seen('B')) {
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serialprintPGM(GET_TEXT(MSG_UBL_BC_INSERT));
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LCD_MESSAGEPGM(MSG_UBL_BC_INSERT);
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}
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else {
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serialprintPGM(GET_TEXT(MSG_UBL_BC_INSERT2));
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LCD_MESSAGEPGM(MSG_UBL_BC_INSERT2);
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}
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const float z_step = 0.01f; // existing behavior: 0.01mm per click, occasionally step
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const float z_step = 0.01f; // existing behavior: 0.01mm per click, occasionally step
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//const float z_step = planner.steps_to_mm[Z_AXIS]; // approx one step each click
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//const float z_step = planner.steps_to_mm[Z_AXIS]; // approx one step each click
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