Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine
2018-11-11 12:16:24 -06:00
committed by GitHub
parent 9da6809ac3
commit a0c795b097
65 changed files with 1881 additions and 1997 deletions

View File

@ -446,7 +446,7 @@ void CardReader::openFile(char * const path, const bool read, const bool subcall
SERIAL_PROTOCOLLNPGM(MSG_SD_FILE_SELECTED);
getfilename(0, fname);
lcd_setstatus(longFilename[0] ? longFilename : fname);
ui.setstatus(longFilename[0] ? longFilename : fname);
//if (longFilename[0]) {
// SERIAL_PROTOCOLPAIR(MSG_SD_FILE_LONG_NAME, longFilename);
//}
@ -470,7 +470,7 @@ void CardReader::openFile(char * const path, const bool read, const bool subcall
emergency_parser.disable();
#endif
SERIAL_PROTOCOLLNPAIR(MSG_SD_WRITE_TO_FILE, fname);
lcd_setstatus(fname);
ui.setstatus(fname);
}
}
}
@ -963,10 +963,10 @@ void CardReader::printingHasFinished() {
presort();
#endif
#if ENABLED(ULTRA_LCD) && ENABLED(LCD_SET_PROGRESS_MANUALLY)
progress_bar_percent = 0;
ui.progress_bar_percent = 0;
#endif
#if ENABLED(SD_REPRINT_LAST_SELECTED_FILE)
lcd_reselect_last_file();
ui.reselect_last_file();
#endif
}
}