Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -540,7 +540,7 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
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}
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#if HAS_LCD_MENU
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lcd_return_to_status();
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ui.return_to_status();
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#endif
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#if ENABLED(TOOLCHANGE_FILAMENT_SWAP)
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