Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine
2018-11-11 12:16:24 -06:00
committed by GitHub
parent 9da6809ac3
commit a0c795b097
65 changed files with 1881 additions and 1997 deletions

View File

@ -491,6 +491,8 @@ static_assert(X_MAX_LENGTH >= X_BED_SIZE && Y_MAX_LENGTH >= Y_BED_SIZE,
#error "LCD_PROGRESS_BAR does not apply to graphical displays."
#elif ENABLED(FILAMENT_LCD_DISPLAY)
#error "LCD_PROGRESS_BAR and FILAMENT_LCD_DISPLAY are not fully compatible. Comment out this line to use both."
#elif PROGRESS_MSG_EXPIRE < 0
#error "PROGRESS_MSG_EXPIRE must be greater than or equal to 0."
#endif
#elif ENABLED(LCD_SET_PROGRESS_MANUALLY) && !HAS_GRAPHICAL_LCD
#error "LCD_SET_PROGRESS_MANUALLY requires LCD_PROGRESS_BAR or Graphical LCD."