Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -1628,3 +1628,39 @@
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#else
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#define Z_STEPPER_COUNT 1
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#endif
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// Get LCD character width/height, which may be overridden by pins, configs, etc.
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#if HAS_GRAPHICAL_LCD
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#ifndef LCD_WIDTH
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#ifdef LCD_WIDTH_OVERRIDE
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#define LCD_WIDTH LCD_WIDTH_OVERRIDE
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#elif ENABLED(LIGHTWEIGHT_UI)
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#define LCD_WIDTH 16
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#else
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#define LCD_WIDTH 22
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#endif
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#endif
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#ifndef LCD_HEIGHT
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#ifdef LCD_HEIGHT_OVERRIDE
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#define LCD_HEIGHT LCD_HEIGHT_OVERRIDE
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#elif ENABLED(LIGHTWEIGHT_UI)
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#define LCD_HEIGHT 4
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#else
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#define LCD_HEIGHT 5
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#endif
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#endif
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#elif ENABLED(ULTIPANEL)
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#ifndef LCD_WIDTH
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#define LCD_WIDTH 20
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#endif
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#ifndef LCD_HEIGHT
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#define LCD_HEIGHT 4
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#endif
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#elif HAS_SPI_LCD
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#ifndef LCD_WIDTH
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#define LCD_WIDTH 16
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#endif
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#ifndef LCD_HEIGHT
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#define LCD_HEIGHT 2
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#endif
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#endif
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