Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine
2018-11-11 12:16:24 -06:00
committed by GitHub
parent 9da6809ac3
commit a0c795b097
65 changed files with 1881 additions and 1997 deletions

View File

@ -66,7 +66,7 @@ void GcodeSuite::M104() {
*/
if (temp <= (EXTRUDE_MINTEMP) / 2) {
print_job_timer.stop();
lcd_reset_status();
ui.reset_status();
}
#endif
}
@ -108,7 +108,7 @@ void GcodeSuite::M109() {
*/
if (parser.value_celsius() <= (EXTRUDE_MINTEMP) / 2) {
print_job_timer.stop();
lcd_reset_status();
ui.reset_status();
}
else
print_job_timer.start();

View File

@ -64,7 +64,7 @@ void GcodeSuite::M190() {
}
else return;
lcd_setstatusPGM(thermalManager.isHeatingBed() ? PSTR(MSG_BED_HEATING) : PSTR(MSG_BED_COOLING));
ui.setstatusPGM(thermalManager.isHeatingBed() ? PSTR(MSG_BED_HEATING) : PSTR(MSG_BED_COOLING));
thermalManager.wait_for_bed(no_wait_for_cooling);
}