Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -38,7 +38,7 @@ void GcodeSuite::G4() {
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SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);
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#endif
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if (!lcd_hasstatus()) LCD_MESSAGEPGM(MSG_DWELL);
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if (!ui.hasstatus()) LCD_MESSAGEPGM(MSG_DWELL);
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dwell(dwell_ms);
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}
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