Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine authored and GitHub committed 2018-11-11 12:16:24 -06:00
1 parent 9da6809ac3
commit a0c795b097
65 files changed
+1881 -1997

No files matched your search

+2 -4
View File
@@ -38,10 +38,8 @@
* This has no effect during an SD print job
*/
void GcodeSuite::M73() {
if (!IS_SD_PRINTING() && parser.seen('P')) {
progress_bar_percent = parser.value_byte();
NOMORE(progress_bar_percent, 100);
}
if (parser.seen('P') && !IS_SD_PRINTING())
ui.set_progress(parser.value_byte());
}
#endif // ULTRA_LCD && LCD_SET_PROGRESS_MANUALLY