Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
This commit is contained in:
Scott Lahteine
2018-11-11 12:16:24 -06:00
committed by GitHub
parent 9da6809ac3
commit a0c795b097
65 changed files with 1881 additions and 1997 deletions

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@ -63,7 +63,7 @@ void GcodeSuite::M18_M84() {
#if HAS_LCD_MENU && ENABLED(AUTO_BED_LEVELING_UBL)
if (ubl.lcd_map_control) {
ubl.lcd_map_control = false;
set_defer_return_to_status(false);
ui.defer_status_screen(false);
}
#endif
}

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@ -83,7 +83,7 @@
#endif
#if HAS_LCD_MENU
lcd_reset_status();
ui.reset_status();
#endif
}

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@ -38,7 +38,7 @@
*/
void GcodeSuite::M999() {
Running = true;
lcd_reset_alert_level();
ui.reset_alert_level();
if (parser.boolval('S')) return;