Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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@ -425,7 +425,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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tool_change(old_tool_index, 0, NO_FETCH);
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#endif
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lcd_refresh();
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ui.refresh();
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report_current_position();
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#if ENABLED(NANODLP_Z_SYNC)
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