Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton * Depend more UBL code on UBL_DEVEL_DEBUGGING - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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		@@ -90,7 +90,7 @@ void GcodeSuite::G29() {
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    case MeshStart:
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      mbl.reset();
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      mbl_probe_index = 0;
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      if (!lcd_wait_for_move) {
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      if (!ui.wait_for_bl_move) {
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        enqueue_and_echo_commands_P(PSTR("G28\nG29 S2"));
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        return;
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      }
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@@ -151,7 +151,7 @@ void GcodeSuite::G29() {
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        #endif
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        #if ENABLED(LCD_BED_LEVELING)
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          lcd_wait_for_move = false;
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          ui.wait_for_bl_move = false;
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        #endif
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      }
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      break;
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