Encapsulate common display code in a singleton (#12395)

* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
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Scott Lahteine authored and GitHub committed 2018-11-11 12:16:24 -06:00
1 parent 9da6809ac3
commit a0c795b097
65 files changed
+1881 -1997

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@@ -498,7 +498,7 @@ G29_TYPE GcodeSuite::G29() {
set_bed_leveling_enabled(abl_should_enable);
g29_in_progress = false;
#if ENABLED(LCD_BED_LEVELING)
lcd_wait_for_move = false;
ui.wait_for_bl_move = false;
#endif
}
@@ -790,7 +790,7 @@ G29_TYPE GcodeSuite::G29() {
#if ENABLED(PROBE_MANUALLY)
g29_in_progress = false;
#if ENABLED(LCD_BED_LEVELING)
lcd_wait_for_move = false;
ui.wait_for_bl_move = false;
#endif
#endif